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Difference between revisions of "UE3:UTSpecialObjectiveStatusMessage (UT3)"
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! Property | ! Property | ||
! Value | ! Value | ||
+ | |- | ||
+ | | {{tl|bIsConsoleMessage||LocalMessage}} | ||
+ | | True | ||
|- | |- | ||
| {{tl|DrawColor||LocalMessage}} | | {{tl|DrawColor||LocalMessage}} |
Latest revision as of 05:46, 16 August 2009
Object >> LocalMessage >> UTLocalMessage >> UTObjectiveSpecificMessage >> UTSpecialObjectiveStatusMessage |
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
this class is used for status announcements related to UTOnslaughtSpecialObjectives
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bIsConsoleMessage | True | ||||||||||
DrawColor |
|
||||||||||
FontSize | 2 | ||||||||||
Lifetime | 2.5 |
Static functions[edit]
AnnouncementLevel[edit]
Overrides: UTLocalMessage.AnnouncementLevel
GetObjectiveAnnouncement[edit]
static function UTPlayerController.ObjectiveAnnouncementInfo GetObjectiveAnnouncement (byte MessageIndex, Object Objective, PlayerController PC)
Overrides: UTObjectiveSpecificMessage.GetObjectiveAnnouncement
should be implemented to return the announcement to use based on the given objective and index