Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTStealthVehicleMessage (UT3)
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Object >> LocalMessage >> UTLocalMessage >> UTStealthVehicleMessage |
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
ErrorSound
Type: SoundCue
Default value: SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue'
MessageText
Modifiers: localized
Default value, index 0: "Hindernis blockiert den Einsatz!"
Default value, index 1: "Keine verwendbare Munition vorhanden!"
Default value, index 2: "Zu nah an anderen Minen, Einsatz ist nicht möglich!"
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bIsPartiallyUnique | True | ||||||||||
DrawColor |
|
||||||||||
FontSize | 2 | ||||||||||
MessageArea | 2 |
Static functions
ClientReceive
static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetString
static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString