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Difference between revisions of "UE3:UTTeamPlayerStart (UT3)"

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{{autogenerated}}
 
{{autogenerated}}
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
  
 
==Properties==
 
==Properties==
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===Internal variables===
 
===Internal variables===
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====BestLocker====
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'''Type:''' {{cl|UTWeaponLocker}}
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Locker to get weapons from for spawning player
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====bNoLockerFound====
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'''Type:''' [[bool]]
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True if tried and failed to find a best locker
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====TeamSprites====
 
====TeamSprites====
 
'''Type:''' [[array]]<{{cl|Texture2D}}>
 
'''Type:''' [[array]]<{{cl|Texture2D}}>
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''No new values.''
 
''No new values.''
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==Instance functions==
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====GetBestLocker====
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{{code|function {{cl|UTWeaponLocker}}&nbsp;'''GetBestLocker''' ()}}
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<!-- enter function description -->

Latest revision as of 06:55, 16 August 2009

UT3 Object >> Actor >> NavigationPoint >> PlayerStart >> UTTeamPlayerStart
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'UTTeamPlayerStart'[edit]

TeamNumber[edit]

Type: byte


Internal variables[edit]

BestLocker[edit]

Type: UTWeaponLocker

Locker to get weapons from for spawning player

bNoLockerFound[edit]

Type: bool

True if tried and failed to find a best locker

TeamSprites[edit]

Type: array<Texture2D>

Modifiers: editoronly


Default value, index 0: Texture2D'EnvyEditorResources.S_Player_Red'

Default value, index 1: Texture2D'EnvyEditorResources.S_Player_Blue'

Default values[edit]

Property Value
CollisionType COLLIDE_CustomDefault

Subobjects[edit]

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: PlayerStart.Arrow

No new values.

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: PlayerStart.CollisionCylinder

No new values.

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: PlayerStart.PathRenderer

No new values.

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: PlayerStart.Sprite

No new values.

Sprite2[edit]

Class: Engine.SpriteComponent

Inherits from: PlayerStart.Sprite2

No new values.

Instance functions[edit]

GetBestLocker[edit]

function UTWeaponLocker GetBestLocker ()