I don't need to test my programs. I have an error-correcting modem.
Difference between revisions of "UE3:UTTeamPlayerStart (UT3)"
(Auto-generated page) |
m (added missing members) |
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Line 7: | Line 7: | ||
}} | }} | ||
{{autogenerated}} | {{autogenerated}} | ||
− | Copyright 1998- | + | Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. |
==Properties== | ==Properties== | ||
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===Internal variables=== | ===Internal variables=== | ||
+ | ====BestLocker==== | ||
+ | '''Type:''' {{cl|UTWeaponLocker}} | ||
+ | |||
+ | Locker to get weapons from for spawning player | ||
+ | |||
+ | ====bNoLockerFound==== | ||
+ | '''Type:''' [[bool]] | ||
+ | |||
+ | True if tried and failed to find a best locker | ||
+ | |||
====TeamSprites==== | ====TeamSprites==== | ||
'''Type:''' [[array]]<{{cl|Texture2D}}> | '''Type:''' [[array]]<{{cl|Texture2D}}> | ||
Line 72: | Line 82: | ||
''No new values.'' | ''No new values.'' | ||
+ | |||
+ | ==Instance functions== | ||
+ | ====GetBestLocker==== | ||
+ | {{code|function {{cl|UTWeaponLocker}} '''GetBestLocker''' ()}} | ||
+ | |||
+ | <!-- enter function description --> |
Latest revision as of 06:55, 16 August 2009
Object >> Actor >> NavigationPoint >> PlayerStart >> UTTeamPlayerStart |
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'UTTeamPlayerStart'[edit]
TeamNumber[edit]
Type: byte
Internal variables[edit]
BestLocker[edit]
Type: UTWeaponLocker
Locker to get weapons from for spawning player
bNoLockerFound[edit]
Type: bool
True if tried and failed to find a best locker
TeamSprites[edit]
Modifiers: editoronly
Default value, index 0: Texture2D'EnvyEditorResources.S_Player_Red'
Default value, index 1: Texture2D'EnvyEditorResources.S_Player_Blue'
Default values[edit]
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
Subobjects[edit]
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: PlayerStart.Arrow
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: PlayerStart.CollisionCylinder
No new values.
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: PlayerStart.PathRenderer
No new values.
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: PlayerStart.Sprite
No new values.
Sprite2[edit]
Class: Engine.SpriteComponent
Inherits from: PlayerStart.Sprite2
No new values.