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UE3:UTTeamScoreMessage (UDK)

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UDK Object >> LocalMessage >> UTLocalMessage >> UTTeamScoreMessage
Package: 
UTGameContent
This class in other games:
UT3

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

PreScoreBlue

Type: string

Modifiers: localized


PreScoreNone

Type: string

Modifiers: localized


PreScoreRed

Type: string

Modifiers: localized


ScoreBlue

Type: string

Modifiers: localized


Default value: "scores for Blue!"

ScoreNone

Type: string

Modifiers: localized


Default value: "scores!"

ScoreRed

Type: string

Modifiers: localized


Default value: "scores for Red!"

TeamScoreSounds

Type: SoundNodeWave

Array size: 8


Default value, index 0: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedTeamScores'

Default value, index 1: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueTeamScores'

Default value, index 2: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedTeamIncreasesTheirLead'

Default value, index 3: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueTeamIncreasesTheirLead'

Default value, index 4: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedTeamTakesTheLead'

Default value, index 5: SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueTeamTakesTheLead'

Default value, index 6: SoundNodeWave'A_Announcer_Reward.Rewards.A_RewardAnnouncer_Hattrick'

Default values

Property Value
AnnouncementPriority 11
FontSize 2

Static functions

AnnouncementLevel

static function byte AnnouncementLevel (byte MessageIndex)

Overrides: UTLocalMessage.AnnouncementLevel


AnnouncementSound

static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)

Overrides: UTLocalMessage.AnnouncementSound


ClientReceive

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetColor

static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetColor


GetString

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString