My program doesn't have bugs. It just develops random features.

UE3:UTTeamStaticMesh (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> StaticMeshActorBase >> StaticMeshActor >> UTTeamStaticMesh
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'UTTeamStaticMesh'

NeutralMaterial

Type: Material

material used when not owned by a team or when the TeamMaterials array doesn't contain an entry for the requested team

TeamMaterials

Type: array<MaterialInterface>

material used when owned by a team

Default values

Property Value
BlockRigidBody False
bStasis True
bStatic False
CollisionType COLLIDE_CustomDefault

Subobjects

StaticMeshComponent0

Class: Engine.StaticMeshComponent

Inherits from: StaticMeshActor.StaticMeshComponent0

No new values.

Functions

Events

PreBeginPlay

simulated event PreBeginPlay ()

Overrides: StaticMeshActor.PreBeginPlay


Other instance functions

SetTeamNum

simulated function SetTeamNum (byte NewTeam)