My program doesn't have bugs. It just develops random features.
UE3:UTTeamStaticMesh (UT3)
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Object >> Actor >> StaticMeshActorBase >> StaticMeshActor >> UTTeamStaticMesh |
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Properties
Property group 'UTTeamStaticMesh'
NeutralMaterial
Type: Material
material used when not owned by a team or when the TeamMaterials array doesn't contain an entry for the requested team
TeamMaterials
Type: array<MaterialInterface>
material used when owned by a team
Default values
Property | Value |
---|---|
BlockRigidBody | False |
bStasis | True |
bStatic | False |
CollisionType | COLLIDE_CustomDefault |
Subobjects
StaticMeshComponent0
Class: Engine.StaticMeshComponent
Inherits from: StaticMeshActor.StaticMeshComponent0
No new values.
Functions
Events
PreBeginPlay
simulated event PreBeginPlay ()
Overrides: StaticMeshActor.PreBeginPlay
Other instance functions
SetTeamNum
simulated function SetTeamNum (byte NewTeam)