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UE3:UTTypes (UT3)

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UT3 Object >> UTTypes
Package: 
UTGame
This class in other games:
UDK

This will hold all of our enums and types and such that we need to use in multiple files where the enum can't be mapped to a specific file. Also to make these type available to the native land without forcing objects to be native.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Enums

See UTTypes enums.

Structs

MusicForAMap

Modifiers: native

float Tempo 
Default Tempo in Beats per Minute. *
MusicSegment Action 
MusicSegment Ambient 
MusicSegment Intro 
MusicSegment Suspense 
MusicSegment Tension 
MusicSegment Victory 

MusicSegment

Modifiers: native

float TempoOverride 
Tempo in Beats per Minute. This allows for the specific segement to have a different BPM *
ECrossfadeType CrossfadeRule 
crossfading always begins at the beginning of the measure *
int CrossfadeToMeNumMeasuresDuration 
How many measures it takes to crossfade to this MusicSegment

(e.g. No matter which MusicSegement we are currently in when we crossfade to this one we will fade over this many measures.

SoundCue TheCue 

Default values:

Property Value
CrossfadeRule CFT_BeginningOfMeasure
CrossfadeToMeNumMeasuresDuration 1

StingersForAMap

Modifiers: native

SoundCue Died 
SoundCue DoubleKill 
SoundCue EnemyGrabFlag 
SoundCue FirstKillingSpree 
SoundCue FlagReturned 
SoundCue GrabFlag 
SoundCue Kill 
SoundCue LongKillingSpree 
SoundCue MajorKill 
SoundCue MonsterKill 
SoundCue MultiKill 
SoundCue ReturnFlag 
SoundCue ScoreLosing 
SoundCue ScoreTie 
SoundCue ScoreWinning