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UE3:UTTypes (UT3)
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Object >> UTTypes |
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This will hold all of our enums and types and such that we need to use in multiple files where the enum can't be mapped to a specific file. Also to make these type available to the native land without forcing objects to be native.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Enums
See UTTypes enums.
Structs
MusicForAMap
Modifiers: native
- float Tempo
- Default Tempo in Beats per Minute. *
- MusicSegment Action
- MusicSegment Ambient
- MusicSegment Intro
- MusicSegment Suspense
- MusicSegment Tension
- MusicSegment Victory
MusicSegment
Modifiers: native
- float TempoOverride
- Tempo in Beats per Minute. This allows for the specific segement to have a different BPM *
- ECrossfadeType CrossfadeRule
- crossfading always begins at the beginning of the measure *
- int CrossfadeToMeNumMeasuresDuration
- How many measures it takes to crossfade to this MusicSegment
(e.g. No matter which MusicSegement we are currently in when we crossfade to this one we will fade over this many measures.
- SoundCue TheCue
Default values:
Property | Value |
---|---|
CrossfadeRule | CFT_BeginningOfMeasure |
CrossfadeToMeNumMeasuresDuration | 1 |
StingersForAMap
Modifiers: native
- SoundCue Died
- SoundCue DoubleKill
- SoundCue EnemyGrabFlag
- SoundCue FirstKillingSpree
- SoundCue FlagReturned
- SoundCue GrabFlag
- SoundCue Kill
- SoundCue LongKillingSpree
- SoundCue MajorKill
- SoundCue MonsterKill
- SoundCue MultiKill
- SoundCue ReturnFlag
- SoundCue ScoreLosing
- SoundCue ScoreTie
- SoundCue ScoreWinning