I'm a doctor, not a mechanic
UE3:UTUIFrontEnd_Friends (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_Friends |
Contents
- Package:
- UTGame
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Friends scene for UT3, lets players manage their friends list and send messages.
Properties
AchievementsTab
Type: UTUITabPage_AchievementList
FriendsListTab
Type: UTUITabPage_FriendsList
Tab page references for this scene.
MessagesTab
Type: UTUITabPage_Messages
Default values
Property | Value |
---|---|
bRequiresNetwork | True |
bRequiresOnlineService | True |
Subobjects
SceneEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd.SceneEventComponent
No new values.
Functions
Events
PostInitialize
Overrides: UTUIFrontEnd.PostInitialize
PostInitialize event - Sets delegates for the scene.
Other instance functions
HandleInputKey
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnBack
Callback for when the user wants to back out of this screen.
OnButtonBar_Back
OnMainRegion_Show_UIAnimEnd
Overrides: UTUIFrontEnd.OnMainRegion_Show_UIAnimEnd
Called when a tab page has finished showing.
SetupButtonBar
Overrides: UTUIFrontEnd.SetupButtonBar
Sets up the button bar for the scene.