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UE3:UTUIFrontEnd_HostGame (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_LaunchGame >> UTUIFrontEnd_HostGame |
Contents
- 1 Constants
- 2 Properties
- 3 Enums
- 4 Functions
- 4.1 Static functions
- 4.2 Events
- 4.3 Other instance functions
- 4.3.1 CreateOnlineGame
- 4.3.2 FinishStartDedicated
- 4.3.3 GenerateMutatorBitmask
- 4.3.4 GenerateMutatorURLString
- 4.3.5 HandleInputKey
- 4.3.6 OnAcceptServerSettings
- 4.3.7 OnGameCreated
- 4.3.8 OnGameModeSelected
- 4.3.9 OnMainRegion_Show_UIAnimEnd
- 4.3.10 OnServerOptionChanged
- 4.3.11 OnServerOptionFocused
- 4.3.12 OnStartDedicated
- 4.3.13 OnStartDedicated_Confirm
- 4.3.14 OnStartGame
- 4.3.15 OnStartGame_Confirm
- 4.3.16 RefreshGoalScoreOption
- 4.3.17 RefreshSplitScreenOption
- 4.3.18 SetupBotCombatants
- 4.3.19 SetupGameSettings
- 4.3.20 ValidateServerType
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Host Game scene for UT3. Contains the host game flow.
Constants[edit]
SERVERTYPE_LAN[edit]
Value: 0
SERVERTYPE_UNRANKED[edit]
Value: 1
SERVERTYPE_RANKED[edit]
Value: 2
MAXIMUM_PLAYER_COUNT[edit]
Value: 24
Properties[edit]
ServerSettingsTab[edit]
Type: UTUITabPage_Options
Modifiers: transient
Tab page references for this scene.
Default values[edit]
Property | Value |
---|---|
bRequiresNetwork | True |
SettingsProfileName | "HostGameMenu" |
Subobjects[edit]
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd_LaunchGame.SceneEventComponent
No new values.
Enums[edit]
EBotCombatants[edit]
- BC_Disabled
- BC_Enabled
- BC_1_1
- BC_3_2
- BC_2_1
Functions[edit]
Static functions[edit]
StripInvalidPasswordCharacters[edit]
Removes any characters which are not valid to be passed on the URL.
Events[edit]
PostInitialize[edit]
Overrides: UTUIFrontEnd_LaunchGame.PostInitialize
PostInitialize event - Sets delegates for the scene.
Other instance functions[edit]
CreateOnlineGame[edit]
Creates the online game and travels to the map we are hosting a server on.
FinishStartDedicated[edit]
Actually starts the dedicated server.
GenerateMutatorBitmask[edit]
OBSOLETE - use GenerateMutatorURLString
GenerateMutatorURLString[edit]
HandleInputKey[edit]
Overrides: UTUIFrontEnd_LaunchGame.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnAcceptServerSettings[edit]
Callback for when the user has accepted server settings.
OnGameCreated[edit]
Callback for when the game is finish being created.
OnGameModeSelected[edit]
Overrides: UTUIFrontEnd_LaunchGame.OnGameModeSelected
Callback for when the gamemode changes on the game mode selection tab.
OnMainRegion_Show_UIAnimEnd[edit]
Overrides: UTUIFrontEnd.OnMainRegion_Show_UIAnimEnd
Handler for the 'show' animation completed.
OnServerOptionChanged[edit]
Called when one of our options changes.
OnServerOptionFocused[edit]
Called when one of our options is focused
OnStartDedicated[edit]
Attempts to start a dedicated server.
OnStartDedicated_Confirm[edit]
Callback for the start game message box.
OnStartGame[edit]
Overrides: UTUIFrontEnd_LaunchGame.OnStartGame
Attempts to start an instant action game.
OnStartGame_Confirm[edit]
Callback for the start game message box.
RefreshGoalScoreOption[edit]
Goal score needs to be refreshed because it has different settings depending on game type.
RefreshSplitScreenOption[edit]
Refresh the subscriber value on splitscreen when manual sets to the datastore occur
SetupBotCombatants[edit]
Setup the number of bots and VS ratios depending on how the bot combatants option is configured
SetupGameSettings[edit]
Sets up the game settings object using the current options.
ValidateServerType[edit]
Enables / disables the "server type" control based on whether we are signed in online.