Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTUIFrontEnd_JoinGame (UDK)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_JoinGame |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 HandleInputKey
- 2.2.2 NotifyOnlineServiceStatusChanged
- 2.2.3 OnAcceptFilterOptions
- 2.2.4 OnButtonBar_Back
- 2.2.5 OnButtonBar_Search
- 2.2.6 OnMainRegion_Show_UIAnimEnd
- 2.2.7 OnPageActivated
- 2.2.8 OnServerBrowser_Back
- 2.2.9 OnServerFilter_AcceptOptions
- 2.2.10 PreSubmitQuery
- 2.2.11 ServerBrowserChangedGameType
- 2.2.12 ServerFilterChangedGameType
- 2.2.13 SetupButtonBar
- 2.2.14 ShowNextTab
- 2.2.15 ShowPrevTab
- 2.2.16 UseLANMode
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Join Game scene for UT3.
Properties[edit]
bIssuedInitialQuery[edit]
Type: bool
Modifiers: transient
Tracks whether a query has been initiated. Set to TRUE once the first query is started - this is how we catch cases where the user clicked on the sb tab directly instead of clicking the Search button.
ServerBrowserTab[edit]
Type: UTUITabPage_ServerBrowser
Tab page references for this scene.
ServerFilterTab[edit]
Type: UTUITabPage_ServerFilter
Default values[edit]
Property | Value |
---|---|
bMenuLevelRestoresScene | True |
bRequiresNetwork | True |
Subobjects[edit]
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd.SceneEventComponent
No new values.
Functions[edit]
Events[edit]
PostInitialize[edit]
Overrides: UTUIFrontEnd.PostInitialize
PostInitialize event - Sets delegates for the scene.
SceneDeactivated[edit]
Overrides: UIScene.SceneDeactivated
Called just after this scene is removed from the active scenes array
Other instance functions[edit]
HandleInputKey[edit]
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
NotifyOnlineServiceStatusChanged[edit]
Overrides: UIScene.NotifyOnlineServiceStatusChanged
Notification that the player's connection to the platform's online service is changed.
OnAcceptFilterOptions[edit]
Called when the user accepts their filter settings and wants to go to the server browser.
OnButtonBar_Back[edit]
OnButtonBar_Search[edit]
Buttonbar Callbacks.
OnMainRegion_Show_UIAnimEnd[edit]
Overrides: UTUIFrontEnd.OnMainRegion_Show_UIAnimEnd
Handler for the 'show' animation completed.
OnPageActivated[edit]
Overrides: UTUIFrontEnd.OnPageActivated
Called when the server browser page is activated. Begins a server list query if the page was activated by the user clicking directly on the server browser's tab (as opposed clicking the Search button or pressing enter or something).
Parameters:
- Sender - the tab control that activated the page
- NewlyActivePage - the page that was just activated
- PlayerIndex - the index [into the Engine.GamePlayers array] for the player that generated this event.
OnServerBrowser_Back[edit]
Called when the user wants to back out of the server browser.
OnServerFilter_AcceptOptions[edit]
Called when the user accepts their filter settings and wants to go to the server browser.
PreSubmitQuery[edit]
Handler for the sb tab's OnPrepareToSubmitQuery delegate. Publishes all configured settings to the game search object.
ServerBrowserChangedGameType[edit]
Handler for the server browser panel's OnSwitchedGameType delegate - updates the options in the Filter panel for the newly selected game type.
ServerFilterChangedGameType[edit]
Handler for the server filter panel's OnSwitchedGameType delegate - updates the combo box on the server browser menu
SetupButtonBar[edit]
Overrides: UTUIFrontEnd.SetupButtonBar
Sets up the button bar for the scene.
ShowNextTab[edit]
Shows the next tab page, if we are at the last tab, then we start the game.
ShowPrevTab[edit]
Shows the previous tab page, if we are at the first tab, then we close the scene.
UseLANMode[edit]
Setup the server filter/browser for LAN mode