Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTUITabPage_ServerFilter (UDK)
Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_Options >> UTUITabPage_ServerFilter |
Contents
- Package:
- UTGame
- Implemented interfaces:
- UIDataStoreSubscriber
- This class in other games:
- UT3
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Tab page for a set of options to filter join game server results by.
Properties[edit]
bOptionsDirty[edit]
Type: bool
Modifiers: private, transient
Indicates that the list of options are out of date and need to be regenerated
MenuDataStore[edit]
Type: UTUIDataStore_MenuItems
Reference to the menu items datastore.
SearchDataStore[edit]
Type: UTDataStore_GameSearchDM
Reference to the game search datastore.
Subobjects[edit]
WidgetEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUITabPage_Options.WidgetEventComponent
No new values.
Delegates[edit]
OnSwitchedGameType[edit]
Called when the user changes the game type
Functions[edit]
Events[edit]
ActivatePage[edit]
Overrides: UITabPage.ActivatePage
Causes this page to become (or no longer be) the tab control's currently active page.
Parameters:
- PlayerIndex - the index [into the Engine.GamePlayers array] for the player that wishes to activate this page.
- bActivate - TRUE if this page should become the tab control's active page; FALSE if it is losing the active status.
- bTakeFocus - specify TRUE to give this panel focus once it's active (only relevant if bActivate = true)
Returns:
- TRUE if this page successfully changed its active state; FALSE otherwise.
PostInitialize[edit]
Overrides: UTUITabPage_Options.PostInitialize
Post initialization event - Setup widget delegates.
Other instance functions[edit]
ForceLANOption[edit]
MarkOptionsDirty[edit]
Marks the options list as out of date and if visible, refreshes the options list. Called when the user changes the gametype.
OnOptionList_OptionChanged[edit]
Overrides: UTUITabPage_Options.OnOptionList_OptionChanged
Pass through the option callback.
ValidateServerType[edit]
Enables / disables the "match type" control based on whether we are signed in online.
Parameters:
- bIsCampaignMode - TRUE if the join game scene was entered through the campaign's "Join Campaign" option