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UE3:UTUIFrontEnd_JoinGame (UDK)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_JoinGame |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 HandleInputKey
- 2.2.2 NotifyOnlineServiceStatusChanged
- 2.2.3 OnAcceptFilterOptions
- 2.2.4 OnButtonBar_Back
- 2.2.5 OnButtonBar_Search
- 2.2.6 OnMainRegion_Show_UIAnimEnd
- 2.2.7 OnPageActivated
- 2.2.8 OnServerBrowser_Back
- 2.2.9 OnServerFilter_AcceptOptions
- 2.2.10 PreSubmitQuery
- 2.2.11 ServerBrowserChangedGameType
- 2.2.12 ServerFilterChangedGameType
- 2.2.13 SetupButtonBar
- 2.2.14 ShowNextTab
- 2.2.15 ShowPrevTab
- 2.2.16 UseLANMode
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Join Game scene for UT3.
Properties
bIssuedInitialQuery
Type: bool
Modifiers: transient
Tracks whether a query has been initiated. Set to TRUE once the first query is started - this is how we catch cases where the user clicked on the sb tab directly instead of clicking the Search button.
ServerBrowserTab
Type: UTUITabPage_ServerBrowser
Tab page references for this scene.
ServerFilterTab
Type: UTUITabPage_ServerFilter
Default values
Property | Value |
---|---|
bMenuLevelRestoresScene | True |
bRequiresNetwork | True |
Subobjects
SceneEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd.SceneEventComponent
No new values.
Functions
Events
PostInitialize
Overrides: UTUIFrontEnd.PostInitialize
PostInitialize event - Sets delegates for the scene.
SceneDeactivated
Overrides: UIScene.SceneDeactivated
Called just after this scene is removed from the active scenes array
Other instance functions
HandleInputKey
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
NotifyOnlineServiceStatusChanged
Overrides: UIScene.NotifyOnlineServiceStatusChanged
Notification that the player's connection to the platform's online service is changed.
OnAcceptFilterOptions
Called when the user accepts their filter settings and wants to go to the server browser.
OnButtonBar_Back
OnButtonBar_Search
Buttonbar Callbacks.
OnMainRegion_Show_UIAnimEnd
Overrides: UTUIFrontEnd.OnMainRegion_Show_UIAnimEnd
Handler for the 'show' animation completed.
OnPageActivated
Overrides: UTUIFrontEnd.OnPageActivated
Called when the server browser page is activated. Begins a server list query if the page was activated by the user clicking directly on the server browser's tab (as opposed clicking the Search button or pressing enter or something).
Parameters:
- Sender - the tab control that activated the page
- NewlyActivePage - the page that was just activated
- PlayerIndex - the index [into the Engine.GamePlayers array] for the player that generated this event.
OnServerBrowser_Back
Called when the user wants to back out of the server browser.
OnServerFilter_AcceptOptions
Called when the user accepts their filter settings and wants to go to the server browser.
PreSubmitQuery
Handler for the sb tab's OnPrepareToSubmitQuery delegate. Publishes all configured settings to the game search object.
ServerBrowserChangedGameType
Handler for the server browser panel's OnSwitchedGameType delegate - updates the options in the Filter panel for the newly selected game type.
ServerFilterChangedGameType
Handler for the server filter panel's OnSwitchedGameType delegate - updates the combo box on the server browser menu
SetupButtonBar
Overrides: UTUIFrontEnd.SetupButtonBar
Sets up the button bar for the scene.
ShowNextTab
Shows the next tab page, if we are at the last tab, then we start the game.
ShowPrevTab
Shows the previous tab page, if we are at the first tab, then we close the scene.
UseLANMode
Setup the server filter/browser for LAN mode