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UE3:UTUIFrontEnd_LoginScreen (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_CustomScreen >> UTUIFrontEnd_LoginScreen |
Contents
- 1 Properties
- 2 Delegates
- 3 Functions
- 3.1 Native functions
- 3.2 Events
- 3.3 Other instance functions
- 3.3.1 ClearLoginDelegates
- 3.3.2 HandleInputKey
- 3.3.3 OnAutoLoginCheckBox_ValueChanged
- 3.3.4 OnButtonBar_Cancel
- 3.3.5 OnButtonBar_CreateProfile
- 3.3.6 OnButtonBar_Login
- 3.3.7 OnButtonBar_PlayOffline
- 3.3.8 OnButtonBar_ShowKeyboard
- 3.3.9 OnCancel
- 3.3.10 OnCreateProfile
- 3.3.11 OnLocalLoginCheckBox_ValueChanged
- 3.3.12 OnLogin
- 3.3.13 OnLoginCancelled
- 3.3.14 OnLoginCancelled_Closed
- 3.3.15 OnLoginChange
- 3.3.16 OnLoginChange_Closed
- 3.3.17 OnLoginFailed
- 3.3.18 OnLoginFailed_Closed
- 3.3.19 OnMainRegion_Show_UIAnimEnd
- 3.3.20 OnPlayOffline
- 3.3.21 OnSavePasswordCheckBox_ValueChanged
- 3.3.22 OnShowKeyboard
- 3.3.23 OnSubmitText
- 3.3.24 SetupButtonBar
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Profile login screen for UT3.
Properties
AutoLoginCheckBox
Type: UICheckbox
Modifiers: transient
Reference to the autologin checkbox.
bAutoLogin
Type: bool
Modifiers: config
Whether or not to autologin for the user.
bLoginOnShow
Type: bool
Modifiers: transient
if TRUE, logic procedure will begin automatically as soon as the menu completes its opening animation
bSavePassword
Type: bool
Modifiers: config
Whether or not to autofill in the password field for the user.
Default value: True
CreateProfileScene
Type: string
Default value: "UI_Scenes_FrontEnd.Scenes.CreateProfile"
LocalLoginCheckBox
Type: UICheckbox
Modifiers: transient
Reference to the local login checkbox.
LoginErrorCode
Type: OnlineSubsystem.EOnlineServerConnectionStatus
Modifiers: transient
MessageBoxReference
Type: UTUIScene_MessageBox
Modifiers: transient
PasswordEditBox
Type: UIEditBox
Modifiers: transient
PlayerNames
Modifiers: config
Array of player names that have logged in previously on this machine.
SavePasswordCheckBox
Type: UICheckbox
Modifiers: transient
Reference to the save password checkbox.
UserNameEditBox
Type: UIEditBox
Modifiers: transient
Default values
Property | Value |
---|---|
bSaveSceneValuesOnClose | False |
Subobjects
SceneEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd_CustomScreen.SceneEventComponent
No new values.
Delegates
OnCancelSelection
Functions
Native functions
CheckLoginProperties
Checks to see if we should autopopuplate the password box or autologin.
Events
PostInitialize
Overrides: UTUIFrontEnd_CustomScreen.PostInitialize
PostInitialize event - Sets delegates for the scene.
Other instance functions
ClearLoginDelegates
Clears login delegates.
HandleInputKey
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnAutoLoginCheckBox_ValueChanged
Callback for when the autologin checkbox changes value.
Parameters:
- Sender - Object that sent the event
- PlayerIndex - Index of the player that performed the action.
OnButtonBar_Cancel
Buttonbar Callbacks.
OnButtonBar_CreateProfile
OnButtonBar_Login
OnButtonBar_PlayOffline
OnButtonBar_ShowKeyboard
OnCancel
Callback for when the user wants to back out of this screen.
OnCreateProfile
Displays the account creation scene
OnLocalLoginCheckBox_ValueChanged
Callback for when the local login checkbox changes value.
Parameters:
- Sender - Object that sent the event
- PlayerIndex - Index of the player that performed the action.
OnLogin
Tries to login the user
OnLoginCancelled
Delegate used to notify when a login request was cancelled by the user
OnLoginCancelled_Closed
Callback for when the login cancelled messagebox has closed.
OnLoginChange
Delegate used in login notifications
OnLoginChange_Closed
Callback for when the login message closes for login change.
OnLoginFailed
Delegate used in notifying the UI/game that the manual login failed
Parameters:
- LocalUserNum - the controller number of the associated user
- ErrorCode - the async error code that occurred
OnLoginFailed_Closed
Callback for when the login message closes.
OnMainRegion_Show_UIAnimEnd
Overrides: UTUIFrontEnd.OnMainRegion_Show_UIAnimEnd
Callback for when the show animation has completed for this scene.
OnPlayOffline
Play offline callback, logs the user in offline.
OnSavePasswordCheckBox_ValueChanged
Callback for when the savepassword checkbox changes value.
Parameters:
- Sender - Object that sent the event
- PlayerIndex - Index of the player that performed the action.
OnShowKeyboard
Shows the online keyboard.
OnSubmitText
Called when the user presses enter (or any other action bound to UIKey_SubmitText) while this editbox has focus.
Parameters:
- Sender - the editbox that is submitting text
- PlayerIndex - the index of the player that generated the call to SetValue; used as the PlayerIndex when activating UIEvents; if not specified, the value of GetBestPlayerIndex() is used instead.
Returns:
- if TRUE, the editbox will clear the existing value of its textbox.
SetupButtonBar
Overrides: UTUIFrontEnd.SetupButtonBar
Sets up the scene's button bar.