My program doesn't have bugs. It just develops random features.

UE3:UTUIFrontEnd_Multiplayer (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UDK Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_BasicMenu >> UTUIFrontEnd_Multiplayer
Package: 
UTGame
This class in other games:
UT3

Multiplayer Scene for UT3.

Constants

MULTIPLAYER_OPTION_JOINGAME

Value: 0


MULTIPLAYER_OPTION_HOSTGAME

Value: 1


Properties

HostScene

Type: string

Reference to the host game scene.

Default value: "UI_Scenes_ChrisBLayout.Scenes.HostGame"

JoinScene

Type: string

Reference to the join game scene.

Default value: "UI_Scenes_FrontEnd.Scenes.JoinGame"

Default values

Property Value
bMenuLevelRestoresScene True
bRequiresNetwork True

Subobjects

SceneEventComponent

Class: Engine.UIComp_Event

Inherits from: UTUIFrontEnd_BasicMenu.SceneEventComponent

No new values.

Functions

Events

SceneDeactivated

event SceneDeactivated ()

Overrides: UIScene.SceneDeactivated

Called just after this scene is removed from the active scenes array

Other instance functions

OnBack

function OnBack ()

Overrides: UTUIFrontEnd_BasicMenu.OnBack

Callback for when the user wants to back out of this screen.

OnJoinLanScene_Opened

function OnJoinLanScene_Opened (UIScene OpenedScene, bool bInitialActivation)

Callback for when the join scene has opened for LAN.

OnSelectItem

function OnSelectItem (int PlayerIndex)

Overrides: UTUIFrontEnd_BasicMenu.OnSelectItem

Executes a action based on the currently selected menu item.