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UE3:UTUIMeshWidget (UT3)
Object >> UIRoot >> UIScreenObject >> UIObject >> UIMeshWidget >> UTUIMeshWidget |
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UT Specialized version of UIMeshWidget, adds some lights and optionally rotates the model.
Copyright 2007 Epic Games, Inc. All Rights Reserved
Properties[edit]
Property group 'UTUIMeshWidget'[edit]
BaseHeight[edit]
Type: float
Base Height to use for scaling, all meshes are fit within this height. A value of < 0 means no auto scaling.
Default value: -1.0
DefaultLight[edit]
Type: LightComponent
Light for the mesh widget.
Default value: DirectionalLightComponent'WidgetLight'
DefaultLight2[edit]
Type: LightComponent
Light for the mesh widget.
Default value: DirectionalLightComponent'WidgetLight2'
LightDirection[edit]
Type: Object.Vector
Light direction.
Default value:
Member | Value |
---|---|
X | 0.0 |
Y | 45.0 |
Z | 180.0 |
LightDirection2[edit]
Type: Object.Vector
Light direction.
Default value:
Member | Value |
---|---|
X | 0.0 |
Y | -45.0 |
Z | 180.0 |
RotationRate[edit]
Type: Object.Vector
Amount of degrees to rotate per second.
SkeletalMeshComp[edit]
Type: SkeletalMeshComponent
Light for the mesh widget.
Default value: SkeletalMeshComponent'WidgetSKMesh'
Default values[edit]
Property | Value |
---|---|
bDebugShowBounds | False |
Subobjects[edit]
WidgetEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UIMeshWidget.WidgetEventComponent
No new values.
WidgetLight[edit]
Class: Engine.DirectionalLightComponent
No new values.
WidgetLight2[edit]
Class: Engine.DirectionalLightComponent
No new values.
WidgetMesh[edit]
Class: Engine.StaticMeshComponent
Inherits from: UIMeshWidget.WidgetMesh
No new values.
WidgetSKMesh[edit]
Class: Engine.SkeletalMeshComponent
No new values.