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UE3:UTUIPressButton (UDK)
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Object >> UIRoot >> UIScreenObject >> UIObject >> UIButton >> UTUIPressButton |
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Modified version of button that fires events when the user begins and ends press, also doesn't accept focus on the console
Default values
Property | Value |
---|---|
OnProcessInputKey | ProcessInputKey |
Subobjects
BackgroundImageTemplate
Class: Engine.UIComp_DrawImage
Inherits from: UIButton.BackgroundImageTemplate
No new values.
WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UIButton.WidgetEventComponent
No new values.
Delegates
OnBeginPress
delegate OnBeginPress (UIScreenObject InObject, int InPlayerIndex)
Delegates for when the user starts and ends their press of the buttons.
OnEndPress
delegate OnEndPress (UIScreenObject InObject, int InPlayerIndex)
Instance functions
CanAcceptFocus
Overrides: UIObject.CanAcceptFocus
Determines whether this widget can become the focused control.
Parameters:
- PlayerIndex - the index [into the Engine.GamePlayers array] for the player to check focus availability
- bIncludeParentVisibility - indicates whether the widget should consider the visibility of its parent widgets when determining whether it is eligible to receive focus. Only needed when building navigation networks, where the widget might start out hidden (such as UITabPanel).
Returns:
- TRUE if this widget (or any of its children) is capable of becoming the focused control.
ProcessInputKey
function bool ProcessInputKey (const out UIRoot.SubscribedInputEventParameters EventParms)
Input handling, fires press/released delegates.