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UE3:UTUIResourceDataProvider (UDK)

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UDK Object >> UIRoot >> UIDataProvider >> UIPropertyDataProvider >> UIResourceDataProvider >> UTUIResourceDataProvider
Package: 
UTGame
Implemented interfaces
UIListElementCellProvider, UIListElementProvider
Direct subclasses:
UTUIDataProvider_CommunityMenuItem, UTUIDataProvider_DemoFile, UTUIDataProvider_GameModeInfo, UTUIDataProvider_KeyBinding, UTUIDataProvider_MainMenuItems, UTUIDataProvider_MapInfo, UTUIDataProvider_MenuOption, UTUIDataProvider_MidGameMenu, UTUIDataProvider_MultiplayerMenuItem, UTUIDataProvider_Mutator, UTUIDataProvider_SettingsMenuItem, UTUIDataProvider_SimpleMenu, UTUIDataProvider_Weapon
This class in other games:
UT3

Extends the resource data provider to have a 'filter' accessor so we can decide whether or not to include the provider in a list of items.

Properties

Property group 'UTUIResourceDataProvider'

bSearchAllInis

Type: bool


Internal variables

bRemoveOn360

Type: bool

Modifiers: config

Options to remove certain menu items on a per platform basis.

bRemoveOnPC

Type: bool

Modifiers: config


bRemoveOnPS3

Type: bool

Modifiers: config


IniName

Type: string

Modifiers: const

the .ini file that this instance was created from, if not the class default .ini (for bSearchAllInis classes)

Native functions

IsFiltered

function native virtual final bool IsFiltered ()

Returns:

Returns whether or not this provider should be filtered, by default it checks the platform flags.