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UE3:UTUIScene_CMissionSelection (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIScene_Campaign >> UTUIScene_CMissionSelection |
Contents
- 1 Properties
- 1.1 AnimAudioPlayer
- 1.2 AnimCues
- 1.3 AudioPlayer
- 1.4 bIsHost
- 1.5 bSelectingCard
- 1.6 bShowingDetails
- 1.7 bSingleMission
- 1.8 ButtonBar
- 1.9 CardDesc
- 1.10 CardImage
- 1.11 CardImgList
- 1.12 CardPanel
- 1.13 CurrentMissionID
- 1.14 CurrentSelectionIndex
- 1.15 FadePanel
- 1.16 HeaderPanel
- 1.17 MissionNotes_ExtendedDesc
- 1.18 MissionNotes_Region
- 1.19 MissionNotes_Title
- 1.20 MissionNotes_Type
- 1.21 MissionNotesBKG
- 1.22 MissionNotesTitle
- 1.23 NextMission
- 1.24 NextMissionBox
- 1.25 NextMissionCaption
- 1.26 PendingMissionID
- 1.27 PlayerBox
- 1.28 PlayerLabels
- 1.29 PlayerReady
- 1.30 PreviousMissionObj
- 1.31 SizePanel
- 1.32 StringStore
- 1.33 Subobjects
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 AcceptCard
- 2.2.2 AcceptMission
- 2.2.3 AnimEnd
- 2.2.4 CardChosen
- 2.2.5 CardImgListOnSelectionChange
- 2.2.6 ChangeSelection
- 2.2.7 ClearCard
- 2.2.8 FindMissionNearestToCursor
- 2.2.9 FinishMissionChanged
- 2.2.10 HandleInputKey
- 2.2.11 InitializeMissionMenu
- 2.2.12 MB_Selection
- 2.2.13 MissionChanged
- 2.2.14 ModifierCardChanged
- 2.2.15 NextMissionValueChanged
- 2.2.16 NotifyGameSessionEnded
- 2.2.17 OnButtonBar_AcceptPlayCard
- 2.2.18 OnButtonBar_Back
- 2.2.19 OnButtonBar_ClearCard
- 2.2.20 OnButtonBar_Details
- 2.2.21 OnButtonBar_MissionAccept
- 2.2.22 OnButtonBar_PlayCard
- 2.2.23 Scene_Back
- 2.2.24 ToggleCardSelection
- 2.2.25 ToggleDetails
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
AnimAudioPlayer[edit]
Type: AudioComponent
Modifiers: editconst
Default value: AudioComponent'AnimACPlayer'
AnimCues[edit]
Type: SoundCue
Array size: 2
Default value, index 0: SoundCue'A_interface.Menu.UT3ServerSignInCue'
Default value, index 1: SoundCue'A_interface.Menu.UT3ServerSignOutCue'
AudioPlayer[edit]
Type: AudioComponent
Modifiers: editconst
Default value: AudioComponent'ACPlayer'
bIsHost[edit]
Type: bool
Modifiers: transient
bSelectingCard[edit]
Type: bool
Modifiers: transient
bShowingDetails[edit]
Type: bool
Modifiers: transient
bSingleMission[edit]
Type: bool
Modifiers: transient
ButtonBar[edit]
Type: UTUIButtonBar
Modifiers: transient
CardDesc[edit]
Type: UILabel
Modifiers: transient
CardImage[edit]
Type: UIImage
Modifiers: transient
CardImgList[edit]
Type: UTSimpleImageList
Modifiers: transient
CardPanel[edit]
Type: UIPanel
Modifiers: transient
CurrentMissionID[edit]
Type: int
Modifiers: transient
CurrentSelectionIndex[edit]
Type: int
Modifiers: transient
FadePanel[edit]
Type: UIPanel
Modifiers: transient
HeaderPanel[edit]
Type: UIPanel
Modifiers: transient
MissionNotes_ExtendedDesc[edit]
Type: UILabel
Modifiers: transient
MissionNotes_Region[edit]
Type: UILabel
Modifiers: transient
MissionNotes_Title[edit]
Type: UILabel
Modifiers: transient
MissionNotes_Type[edit]
Type: UILabel
Modifiers: transient
MissionNotesBKG[edit]
Type: UIImage
Modifiers: transient
MissionNotesTitle[edit]
Type: UILabel
Modifiers: transient
NextMission[edit]
Type: UTUIOptionButton
Modifiers: transient
NextMissionBox[edit]
Type: UIImage
Modifiers: transient
NextMissionCaption[edit]
Type: UILabel
Modifiers: transient
PendingMissionID[edit]
Type: int
Modifiers: transient
PlayerBox[edit]
Type: UIImage
Modifiers: transient
PlayerLabels[edit]
Type: UILabel
Array size: 4
Modifiers: transient
PlayerReady[edit]
Type: UIImage
Array size: 4
Modifiers: transient
PreviousMissionObj[edit]
Type: UTSeqObj_SPMission
Modifiers: transient
SizePanel[edit]
Type: UIPanel
Modifiers: transient
StringStore[edit]
Type: UTUIDataStore_StringList
Modifiers: transient
Subobjects[edit]
ACPlayer[edit]
Class: Engine.AudioComponent
Property | Value |
---|---|
bAllowSpatialization | False |
AnimACPlayer[edit]
Class: Engine.AudioComponent
Property | Value |
---|---|
bAllowSpatialization | False |
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIScene_Campaign.SceneEventComponent
No new values.
Functions[edit]
Events[edit]
Initialized[edit]
Overrides: UIScreenObject.Initialized
Called once this screen object has been completely initialized, before it has called Initialize on its children.
PostInitialize[edit]
Overrides: UIScreenObject.PostInitialize
Setup the various UI elements
Other instance functions[edit]
AcceptCard[edit]
AcceptMission[edit]
Call when it's time to go back to the previous scene
AnimEnd[edit]
Overrides: UTUIScene.AnimEnd
Called when an animation on this scene has finished.
CardChosen[edit]
CardImgListOnSelectionChange[edit]
ChangeSelection[edit]
ClearCard[edit]
FindMissionNearestToCursor[edit]
FinishMissionChanged[edit]
HandleInputKey[edit]
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
InitializeMissionMenu[edit]
This is called from the PRI when the results of the last mission are in/replicated. It will generate a list of missions and fill everything out.
Parameters:
- Result - The result of the last mission
MB_Selection[edit]
MissionChanged[edit]
ModifierCardChanged[edit]
NextMissionValueChanged[edit]
NotifyGameSessionEnded[edit]
Overrides: UTUIScene.NotifyGameSessionEnded
Cleanup
OnButtonBar_AcceptPlayCard[edit]
OnButtonBar_Back[edit]
Button bar callbacks - Back Button
OnButtonBar_ClearCard[edit]
OnButtonBar_Details[edit]
OnButtonBar_MissionAccept[edit]
OnButtonBar_PlayCard[edit]
Scene_Back[edit]
Call when it's time to go back to the previous scene