There is no spoon

Difference between revisions of "UE3:UTUIScene MOTD (UDK)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Talk)
m (1 revision: class descriptions for UDK January update (part 8))
 
(No difference)

Latest revision as of 06:02, 17 January 2010

UDK Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIScene_Hud >> UTUIScene_MOTD
Package: 
UTGame
This class in other games:
UT3


Properties[edit]

bFadingOut[edit]

Type: bool


DrawPanel[edit]

Type: UTDrawPanel

Modifiers: transient


Panel[edit]

Type: UISafeRegionPanel

Modifiers: transient


Subobjects[edit]

SceneEventComponent[edit]

Class: Engine.UIComp_Event

Inherits from: UTUIScene_Hud.SceneEventComponent

No new values.

Events[edit]

Finish[edit]

event Finish ()


PostInitialize[edit]

event PostInitialize ()

Overrides: UIScreenObject.PostInitialize

Called after this screen object's children have been initialized. While the Initialized event is only called when a widget is initialized for the first time, PostInitialize() will be called every time this widget receives a call to Initialize(), even if the widget was already initialized. Examples would be reparenting a widget.

TickScene[edit]

event TickScene (float DeltaTime)

Overrides: UTUIScene.TickScene

(Description copied from UTUIScene.TickScene)
Called every frame if bShouldPerformScriptTick is true

Parameters:

  • DeltaTime - is the time in seconds for this frame

UIAnimationEnded[edit]

event UIAnimationEnded (UIScreenObject AnimTarget, name AnimName, int TrackType)

Overrides: UTUIScene.UIAnimationEnded

Called when an animation on this scene has finished.