Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:UTUIScene_MOTD (UDK)

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Revision as of 05:24, 17 January 2010 by (Talk)

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UDK Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIScene_Hud >> UTUIScene_MOTD
Package: 
UTGame
This class in other games:
UT3


Properties

bFadingOut

Type: bool


DrawPanel

Type: UTDrawPanel

Modifiers: transient


Panel

Type: UISafeRegionPanel

Modifiers: transient


Subobjects

SceneEventComponent

Class: Engine.UIComp_Event

Inherits from: UTUIScene_Hud.SceneEventComponent

No new values.

Events

Finish

event Finish ()


PostInitialize

event PostInitialize ()

Overrides: UIScreenObject.PostInitialize

Called after this screen object's children have been initialized. While the Initialized event is only called when a widget is initialized for the first time, PostInitialize() will be called every time this widget receives a call to Initialize(), even if the widget was already initialized. Examples would be reparenting a widget.

TickScene

event TickScene (float DeltaTime)

Overrides: UTUIScene.TickScene

(Description copied from UTUIScene.TickScene)
Called every frame if bShouldPerformScriptTick is true

Parameters:

  • DeltaTime - is the time in seconds for this frame

UIAnimationEnded

event UIAnimationEnded (UIScreenObject AnimTarget, name AnimName, int TrackType)

Overrides: UTUIScene.UIAnimationEnded

Called when an animation on this scene has finished.