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UE3:UTUIScene_SaveProfile (UDK)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIScene_SaveProfile |
Contents
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Properties[edit]
bProfileSaved[edit]
Type: bool
Modifiers: transient
bShutdown[edit]
Type: bool
Modifiers: transient
bUseTimedClose[edit]
Type: bool
Modifiers: transient
If true, then use the elapsed time to close the save message
MinOnScreenTime[edit]
Type: float
Modifiers: transient
OnScreenTime[edit]
Type: float
Modifiers: transient
PlayerIndexToSave[edit]
Type: int
Modifiers: transient
Default values[edit]
Property | Value |
---|---|
OnInterceptRawInputKey | KillInput |
bRenderParentScenes | True |
bShouldPerformScriptTick | True |
SceneInputMode | INPUTMODE_Simultaneous |
SceneRenderMode | SPLITRENDER_Fullscreen |
Subobjects[edit]
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIScene.SceneEventComponent
No new values.
Delegates[edit]
OnSaveFinished[edit]
Functions[edit]
Events[edit]
PerformSave[edit]
PostInitialize[edit]
Overrides: UIScreenObject.PostInitialize
Called after this screen object's children have been initialized. While the Initialized event is only called when a widget is initialized for the first time, PostInitialize() will be called every time this widget receives a call to Initialize(), even if the widget was already initialized. Examples would be reparenting a widget.
ShutDown[edit]
TickScene[edit]
Overrides: UTUIScene.TickScene
(Description copied from UTUIScene.TickScene)
Called every frame if bShouldPerformScriptTick is true
Parameters:
- DeltaTime - is the time in seconds for this frame
Other instance functions[edit]
KillInput[edit]
OnSaveProfileComplete[edit]
Called when the save has completed the async operation
Parameters:
- LocalUserNum - the controller index of the player who's write just completed
- bWasSuccessful - whether the save worked ok or not