Cogito, ergo sum
UE3:UTUITabPage_Mutators (UDK)
Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_Mutators |
Contents
- 1 Constants
- 2 Properties
- 3 Delegates
- 4 Functions
- 4.1 Events
- 4.2 Other instance functions
- 4.2.1 AddMutatorAndFilterList
- 4.2.2 ApplyGameModeFilter
- 4.2.3 GetClassNameFromIndex
- 4.2.4 GetEnabledMutators
- 4.2.5 HandleInputKey
- 4.2.6 HandleRefreshSubscriberValue
- 4.2.7 IsCurrentMutatorConfigurable
- 4.2.8 OnAvailableList_SubmitSelection
- 4.2.9 OnAvailableList_ValueChanged
- 4.2.10 OnButtonBar_AddMutator
- 4.2.11 OnButtonBar_ClearMutators
- 4.2.12 OnButtonBar_ConfigureMutator
- 4.2.13 OnButtonBar_Next
- 4.2.14 OnButtonBar_RemoveMutator
- 4.2.15 OnClearMutators
- 4.2.16 OnConfigureMutator
- 4.2.17 OnEnabledList_SubmitSelection
- 4.2.18 OnEnabledList_ValueChanged
- 4.2.19 OnList_NotifyActiveStateChanged
- 4.2.20 OnMoveMutator
- 4.2.21 OnMutatorList_RawInputKey
- 4.2.22 OnMutatorListChanged
- 4.2.23 OnNext
- 4.2.24 OnSelectedMutatorChanged
- 4.2.25 SetMutatorEnabled
- 4.2.26 SetupButtonBar
- 4.2.27 UpdateDescriptionLabel
- Package:
- UTGame
- Implemented interfaces:
- UIDataStoreSubscriber
- This class in other games:
- UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Tab page to let user's select which mutators to use.
Constants
MANUAL_LIST_REFRESH_DATABINDING_INDEX
Value: 50
Properties
AvailableList
Type: UIList
Modifiers: transient
List of available mutators.
DescriptionLabel
Type: UILabel
Modifiers: transient
Label describing the currently selected mutator.
EnabledList
Type: UIList
Modifiers: transient
List of enabled mutators.
LastFocusedList
Type: UIList
Modifiers: transient
The last list that was focused.
ListBackground_Available
Type: UIImage
Modifiers: transient
ListBackground_Enabled
Type: UIImage
Modifiers: transient
MenuDataStore
Type: UTUIDataStore_MenuItems
Modifiers: transient
Reference to the menu datastore
ShiftLeftImage
Type: UIImage
Modifiers: transient
ShiftRightImage
Type: UIImage
Modifiers: transient
Arrow images.
Subobjects
WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UTTabPage.WidgetEventComponent
No new values.
Delegates
OnAcceptMutators
Callback for when the user decides to accept the current set of mutators.
Functions
Events
ActivatePage
Overrides: UITabPage.ActivatePage
Causes this page to become (or no longer be) the tab control's currently active page.
Parameters:
- PlayerIndex - the index [into the Engine.GamePlayers array] for the player that wishes to activate this page.
- bActivate - TRUE if this page should become the tab control's active page; FALSE if it is losing the active status.
- bTakeFocus - specify TRUE to give this panel focus once it's active (only relevant if bActivate = true)
Returns:
- TRUE if this page successfully changed its active state; FALSE otherwise.
PostInitialize
Overrides: UIScreenObject.PostInitialize
Post initialization event - Setup widget delegates.
Other instance functions
AddMutatorAndFilterList
Attempts to filter the mutator list to ensure that there are no duplicate groups or mutators enabled that can not be enabled.
ApplyGameModeFilter
Applies the game mode filter to the enabled and available mutator lists.
GetClassNameFromIndex
GetEnabledMutators
Returns:
- Returns the current list of enabled mutators, separated by commas.
HandleInputKey
Overrides: UTTabPage.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
HandleRefreshSubscriberValue
Called when this widget receives a call to RefreshSubscriberValue.
Parameters:
- BindingIndex - optional parameter for indicating which data store binding is being refreshed, for those objects which have multiple data store bindings. How this parameter is used is up to the class which implements this interface, but typically the "primary" data store will be index 0, while values greater than FIRST_DEFAULT_DATABINDING_INDEX correspond to tooltips and context menus.
Returns:
- TRUE to indicate that this widget is going to refresh its value manually.
IsCurrentMutatorConfigurable
Returns:
- Returns whether or not the current mutator is configurable.
OnAvailableList_SubmitSelection
Callback for when the user submits the selection on the available list.
OnAvailableList_ValueChanged
Callback for when the user selects a new item in the available list.
OnButtonBar_AddMutator
OnButtonBar_ClearMutators
OnButtonBar_ConfigureMutator
Buttonbar Callbacks.
OnButtonBar_Next
OnButtonBar_RemoveMutator
OnClearMutators
Clears the enabled mutator list.
OnConfigureMutator
Loads the configuration scene for the currently selected mutator.
OnEnabledList_SubmitSelection
Callback for when the user submits the selection on the enabled list.
OnEnabledList_ValueChanged
Callback for when the user selects a new item in the enabled list.
OnList_NotifyActiveStateChanged
Callback for when the object's active state changes.
OnMoveMutator
Callback for when the user tries to move a mutator from one list to another.
OnMutatorList_RawInputKey
Callback for the mutator lists, captures the accept button before the mutators get to it.
OnMutatorListChanged
Repopulate the lists; called whenever items are added or removed to one of the lists.
OnNext
The user has finished setting up their mutators and wants to continue on.
OnSelectedMutatorChanged
Updates widgets when the currently selected mutator changes.
SetMutatorEnabled
Modifies the enabled mutator array to enable/disable a mutator.
SetupButtonBar
Overrides: UTTabPage.SetupButtonBar
Sets up the button bar for the parent scene.
UpdateDescriptionLabel
Updates the description label.