Gah - a solution with more questions. – EntropicLqd
UE3:UTUITabPage_ServerFilter (UDK)
Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_Options >> UTUITabPage_ServerFilter |
Contents
- Package:
- UTGame
- Implemented interfaces:
- UIDataStoreSubscriber
- This class in other games:
- UT3
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Tab page for a set of options to filter join game server results by.
Properties
bOptionsDirty
Type: bool
Modifiers: private, transient
Indicates that the list of options are out of date and need to be regenerated
MenuDataStore
Type: UTUIDataStore_MenuItems
Reference to the menu items datastore.
SearchDataStore
Type: UTDataStore_GameSearchDM
Reference to the game search datastore.
Subobjects
WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUITabPage_Options.WidgetEventComponent
No new values.
Delegates
OnSwitchedGameType
Called when the user changes the game type
Functions
Events
ActivatePage
Overrides: UITabPage.ActivatePage
Causes this page to become (or no longer be) the tab control's currently active page.
Parameters:
- PlayerIndex - the index [into the Engine.GamePlayers array] for the player that wishes to activate this page.
- bActivate - TRUE if this page should become the tab control's active page; FALSE if it is losing the active status.
- bTakeFocus - specify TRUE to give this panel focus once it's active (only relevant if bActivate = true)
Returns:
- TRUE if this page successfully changed its active state; FALSE otherwise.
PostInitialize
Overrides: UTUITabPage_Options.PostInitialize
Post initialization event - Setup widget delegates.
Other instance functions
ForceLANOption
MarkOptionsDirty
Marks the options list as out of date and if visible, refreshes the options list. Called when the user changes the gametype.
OnOptionList_OptionChanged
Overrides: UTUITabPage_Options.OnOptionList_OptionChanged
Pass through the option callback.
ValidateServerType
Enables / disables the "match type" control based on whether we are signed in online.
Parameters:
- bIsCampaignMode - TRUE if the join game scene was entered through the campaign's "Join Campaign" option