There is no spoon

Difference between revisions of "UE3:UTVWeap DarkWalkerPassGun (UT3)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Auto-generated page)
 
(Talk)
 
Line 24: Line 24:
 
|-
 
|-
 
| {{tl|FireInterval||Weapon}}[0]
 
| {{tl|FireInterval||Weapon}}[0]
| 0.0
+
| 0.15
 
|-
 
|-
 
| {{tl|FireTriggerTags||UTVehicleWeapon}}[0]
 
| {{tl|FireTriggerTags||UTVehicleWeapon}}[0]
Line 39: Line 39:
 
|-
 
|-
 
| {{tl|ItemName||Inventory}}
 
| {{tl|ItemName||Inventory}}
| "Darkwalker-Schütze"
+
| "DarkWalker Gunner"
 
|-
 
|-
 
| {{tl|VehicleClass||UTVehicleWeapon}}
 
| {{tl|VehicleClass||UTVehicleWeapon}}

Latest revision as of 07:40, 23 May 2008

UT3 Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_DarkWalkerPassGun
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
bFastRepeater True
bZoomedFireMode[1] 1
FireInterval[0] 0.15
FireTriggerTags[0] 'TurretWeapon00'
FireTriggerTags[1] 'TurretWeapon01'
FireTriggerTags[2] 'TurretWeapon02'
FireTriggerTags[3] 'TurretWeapon03'
ItemName "DarkWalker Gunner"
VehicleClass Class'UTGameContent.UTVehicle_DarkWalker_Content'
WeaponFireSnd[0] SoundCue'A_Vehicle_DarkWalker.Cue.A_Vehicle_DarkWalker_FireCue'
WeaponFireTypes[0] EWFT_Projectile
WeaponFireTypes[1] EWFT_None
WeaponProjectiles[0] Class'UTGameContent.UTProj_DarkWalkerBolt'
ZoomedRate 60.0
ZoomedTargetFOV 20.0

Subobjects[edit]

FirstPersonMesh[edit]

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTVehicleWeapon.FirstPersonMesh

No new values.

PickupMesh[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicleWeapon.PickupMesh

No new values.