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Difference between revisions of "UE3:UTVWeap RocketTurret (UT3)"

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<!-- enter variable description -->
 
<!-- enter variable description -->
 +
 +
'''Default value:''' 0.15
  
 
====RocketBurstSize====
 
====RocketBurstSize====
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|-
 
|-
 
| {{tl|ItemName||Inventory}}
 
| {{tl|ItemName||Inventory}}
| "Raketen-Geschützturm"
+
| "Rocket Turret"
 
|-
 
|-
 
| {{tl|VehicleClass||UTVehicleWeapon}}
 
| {{tl|VehicleClass||UTVehicleWeapon}}

Latest revision as of 07:40, 23 May 2008

UT3 Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_RocketTurret
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

RemainingRockets[edit]

Type: int


RocketBurstInterval[edit]

Type: float


Default value: 0.15

RocketBurstSize[edit]

Type: int


Default value: 4

Default values[edit]

Property Value
bZoomedFireMode[1] 1
FireInterval[0] 2.0
FireTriggerTags[0] 'TurretFireRight'
FireTriggerTags[1] 'TurretFireLeft'
ItemName "Rocket Turret"
VehicleClass Class'UTGameContent.UTVehicle_ShieldedTurret_Rocket'
WeaponFireSnd[0] SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Fire_Cue'
WeaponFireTypes[0] EWFT_Projectile
WeaponFireTypes[1] EWFT_None
WeaponProjectiles[0] Class'UTGameContent.UTProj_TurretRocket'
ZoomedRate 60.0
ZoomedTargetFOV 20.0

Subobjects[edit]

FirstPersonMesh[edit]

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTVehicleWeapon.FirstPersonMesh

No new values.

PickupMesh[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicleWeapon.PickupMesh

No new values.

Instance functions[edit]

ActuallyFire[edit]

simulated function ActuallyFire ()


FireAmmunition[edit]

simulated function FireAmmunition ()

Overrides: UTWeapon.FireAmmunition

Deactiveate Spawn Protection