Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTVWeap_ScorpionTurret (UT3)

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UT3 Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_ScorpionTurret
Package: 
UTGameContent
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

TeamProjectiles

Type: class<UTProj_ScorpionGlob_Base>

Array size: 2


Default value, index 0: Class'UTGameContent.UTProj_ScorpionGlob_Red'

Default value, index 1: Class'UTGameContent.UTProj_ScorpionGlob'

Default values

Property Value
AimError 650.0
bFastRepeater True
FireInterval[0] 0.0
FireOffset
Member Value
000000,Y
000000,Z
X 19.0
IconHeight 42
IconWidth 27
IconX 382
IconY 82
ItemName "Skorpion"
PlayerViewOffset
Member Value
000000,Y
000000,Z
X 11.0
VehicleClass Class'UTGameContent.UTVehicle_Scorpion_Content'
WeaponColor
Member Value
A 255
B 64
G 255
R 64
WeaponFireSnd[0] SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_AltFire'
WeaponFireTypes[0] EWFT_Projectile
WeaponProjectiles[0] Class'UTGameContent.UTProj_ScorpionGlob'
WeaponRange 7000.0

Subobjects

FirstPersonMesh

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTVehicleWeapon.FirstPersonMesh

No new values.

PickupMesh

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicleWeapon.PickupMesh

No new values.

Instance functions

GetAdjustedAim

simulated function Object.Rotator GetAdjustedAim (Object.Vector StartFireLoc)

Overrides: UTVehicleWeapon.GetAdjustedAim

GetAdjustedAim begins a chain of function class that allows the weapon, the pawn and the controller to make on the fly adjustments to where this weapon is pointing.

ProjectileFire

simulated function Projectile ProjectileFire ()

Overrides: UTVehicleWeapon.ProjectileFire

Create the projectile, but also increment the flash count for remote client effects.