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UE3:UTVWeap_ScorpionTurret (UDK)
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Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_ScorpionTurret |
- Package:
- UTGameContent
- This class in other games:
- UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
TeamProjectiles[edit]
Type: class<UTProj_ScorpionGlob_Base>
Array size: 2
Default value, index 0: Class'UTGameContent.UTProj_ScorpionGlob_Red'
Default value, index 1: Class'UTGameContent.UTProj_ScorpionGlob'
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AimError | 650.0 | ||||||||||
bFastRepeater | True | ||||||||||
FireInterval[0] | 0.65 | ||||||||||
FireOffset |
|
||||||||||
IconHeight | 42 | ||||||||||
IconWidth | 27 | ||||||||||
IconX | 382 | ||||||||||
IconY | 82 | ||||||||||
ItemName | "Scorpion" | ||||||||||
PlayerViewOffset |
|
||||||||||
VehicleClass | Class'UTGameContent.UTVehicle_Scorpion_Content' | ||||||||||
WeaponColor |
|
||||||||||
WeaponFireSnd[0] | SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_AltFire' | ||||||||||
WeaponFireTypes[0] | EWFT_Projectile | ||||||||||
WeaponFireWaveForm | ForceFeedbackWaveform'UTGameContent.Default__UTVWeap_ScorpionTurret:ForceFeedbackWaveformShooting1' | ||||||||||
WeaponProjectiles[0] | Class'UTGameContent.UTProj_ScorpionGlob' | ||||||||||
WeaponRange | 7000.0 |
Subobjects[edit]
FirstPersonMesh[edit]
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTVehicleWeapon.FirstPersonMesh
Property | Value |
---|---|
ReplacementPrimitive | None |
PickupMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTVehicleWeapon.PickupMesh
Property | Value |
---|---|
ReplacementPrimitive | None |
Instance functions[edit]
GetAdjustedAim[edit]
simulated function Object.Rotator GetAdjustedAim (Object.Vector StartFireLoc)
Overrides: UTVehicleWeapon.GetAdjustedAim
GetAdjustedAim begins a chain of function class that allows the weapon, the pawn and the controller to make on the fly adjustments to where this weapon is pointing.
ProjectileFire[edit]
simulated function Projectile ProjectileFire ()
Overrides: UTVehicleWeapon.ProjectileFire
Create the projectile, but also increment the flash count for remote client effects.