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UE3:UTProj_ScorpionGlob_Base (UDK)

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UDK Object >> Actor >> Projectile >> UTProjectile >> UTProj_ScorpionGlob_Base
Package: 
UTGame
Direct subclasses:
UTProj_ScorpionGlob, UTProj_ScorpionGlob_Red
This class in other games:
UT3


Properties[edit]

FearSpot[edit]

Type: UTAvoidMarker

used to notify AI of bio on the ground

LastTraceTime[edit]

Type: float

Used in TickSpecial() manta seeking code

SeekAccel[edit]

Type: float

Acceleration while homing in on hover vehicle

Default value: 6000.0

SeekRangeSq[edit]

Type: float


Default value: 250000.0

SeekTarget[edit]

Type: Pawn


Default values[edit]

Property Value
bNetTemporary False
Buoyancy 1.5
CheckRadius 36.0
Damage 80.0
DamageRadius 220.0
DecalHeight 128.0
DecalWidth 128.0
ExplosionDecal MaterialInstanceTimeVarying'WP_RocketLauncher.Decals.MITV_WP_RocketLauncher_Impact_Decal01'
ExplosionLightClass Class'UTGame.UTRocketExplosionLight'
LifeSpan 1.6
MaxEffectDistance 7000.0
MaxSpeed 4000.0
MomentumTransfer 40000.0
Physics PHYS_Falling
Speed 4000.0

Subobjects[edit]

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTProjectile.CollisionCylinder

Property Value
ReplacementPrimitive None

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: UTProjectile.Destroyed


PhysicsVolumeChange[edit]

simulated event PhysicsVolumeChange (PhysicsVolume NewVolume)

Overrides: Actor.PhysicsVolumeChange


Shutdown[edit]

simulated event Shutdown ()

Overrides: UTProjectile.Shutdown

Clean up

Other instance functions[edit]

Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: UTProjectile.Explode

Explode this glob