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Difference between revisions of "UE3:UTVehicleFactory ShieldedTurret Shock (UT3)"
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− | {{ | + | Factory class for the stand-alone shock ball turret, {{cl|UTVehicle_ShieldedTurret_Shock}}. |
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==Default values== | ==Default values== |
Latest revision as of 06:28, 6 December 2008
Object >> Actor >> NavigationPoint >> UTVehicleFactory >> UTVehicleFactory_TrackTurretBase >> UTVehicleFactory_ShieldedTurret_Shock |
- Package:
- UTGameContent
Factory class for the stand-alone shock ball turret, UTVehicle_ShieldedTurret_Shock.
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
Components[0] | ArrowComponent'Arrow' | ||||||||
Components[1] | CylinderComponent'CollisionCylinder' | ||||||||
Components[2] | PathRenderingComponent'PathRenderer' | ||||||||
Components[3] | SkeletalMeshComponent'SVehicleMesh' | ||||||||
SpawnRotationOffset |
|
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VehicleClassPath | "UTGameContent.UTVehicle_ShieldedTurret_Shock" |
Subobjects[edit]
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: UTVehicleFactory_TrackTurretBase.Arrow
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTVehicleFactory_TrackTurretBase.CollisionCylinder
Property | Value |
---|---|
CollisionHeight | 80.0 |
CollisionRadius | 100.0 |
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: UTVehicleFactory_TrackTurretBase.PathRenderer
No new values.
SVehicleMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTVehicleFactory_TrackTurretBase.SVehicleMesh
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
Scale | 3.5 | ||||||||
SkeletalMesh | SkeletalMesh'VH_Turret.Mesh.SK_VH_TurretSmall' | ||||||||
Translation |
|