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UE3:UTVehicleFactory_ShieldedTurret_Shock (UT3)

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Revision as of 07:28, 6 December 2008 by Wormbo (Talk | contribs) (added class description)

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UT3 Object >> Actor >> NavigationPoint >> UTVehicleFactory >> UTVehicleFactory_TrackTurretBase >> UTVehicleFactory_ShieldedTurret_Shock
Package: 
UTGameContent

Factory class for the stand-alone shock ball turret, UTVehicle_ShieldedTurret_Shock.

Default values[edit]

Property Value
Components[0] ArrowComponent'Arrow'
Components[1] CylinderComponent'CollisionCylinder'
Components[2] PathRenderingComponent'PathRenderer'
Components[3] SkeletalMeshComponent'SVehicleMesh'
SpawnRotationOffset
Member Value
Pitch 0
Roll 0
Yaw 16384
VehicleClassPath "UTGameContent.UTVehicle_ShieldedTurret_Shock"

Subobjects[edit]

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: UTVehicleFactory_TrackTurretBase.Arrow

No new values.

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTVehicleFactory_TrackTurretBase.CollisionCylinder

Property Value
CollisionHeight 80.0
CollisionRadius 100.0

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: UTVehicleFactory_TrackTurretBase.PathRenderer

No new values.

SVehicleMesh[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicleFactory_TrackTurretBase.SVehicleMesh

Property Value
Scale 3.5
SkeletalMesh SkeletalMesh'VH_Turret.Mesh.SK_VH_TurretSmall'
Translation
Member Value
X 0.0
Y 0.0
Z -55.0