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UE3:UTVehicle_ShieldedTurret_Shock (UT3)
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_TrackTurretBase >> UTVehicle_ShieldedTurret >> UTVehicle_ShieldedTurret_Shock |
- Package:
- UTGameContent
The stand-alone shock ball turret.
Default values[edit]
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Seats[0] |
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StayUprightConstraintInstance | RB_ConstraintInstance'UTGameContent.Default__UTVehicle_ShieldedTurret_Shock:MyStayUprightConstraintInstance' | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
StayUprightConstraintSetup | RB_StayUprightSetup'UTGameContent.Default__UTVehicle_ShieldedTurret_Shock:MyStayUprightSetup' | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
VehicleEffects[1] |
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VehicleEffects[2] |
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Subobjects[edit]
ACTurretMoveLoop[edit]
Class: Engine.AudioComponent
Inherits from: UTVehicle_ShieldedTurret.ACTurretMoveLoop
No new values.
ACTurretMoveStart[edit]
Class: Engine.AudioComponent
Inherits from: UTVehicle_ShieldedTurret.ACTurretMoveStart
No new values.
ACTurretMoveStop[edit]
Class: Engine.AudioComponent
Inherits from: UTVehicle_ShieldedTurret.ACTurretMoveStop
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTVehicle_ShieldedTurret.CollisionCylinder
No new values.
MyLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTVehicle_ShieldedTurret.MyLightEnvironment
No new values.
MyStayUprightConstraintInstance[edit]
Class: Engine.RB_ConstraintInstance
Inherits from: UTVehicle_ShieldedTurret.MyStayUprightConstraintInstance
No new values.
MyStayUprightSetup[edit]
Class: Engine.RB_StayUprightSetup
Inherits from: UTVehicle_ShieldedTurret.MyStayUprightSetup
No new values.
SVehicleMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTVehicle_ShieldedTurret.SVehicleMesh
No new values.
TurretTwistSound[edit]
Class: Engine.AudioComponent
Inherits from: UTVehicle_ShieldedTurret.TurretTwistSound
No new values.