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UE3:UTVWeap_TurretShock (UT3)
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Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_TurretShock |
- Package:
- UTGameContent
Weapon class for the stand-alone shock ball turret, UTVehicle_ShieldedTurret_Shock.
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bZoomedFireMode[1] | 1 | ||||||
DefaultImpactEffect |
|
||||||
FireInterval[0] | 0.5 | ||||||
FireTriggerTags[0] | 'TurretFireRight' | ||||||
FireTriggerTags[1] | 'TurretFireLeft' | ||||||
ItemName | "Shock Turret" | ||||||
VehicleClass | Class'UTGameContent.UTVehicle_ShieldedTurret_Shock' | ||||||
WeaponFireSnd[0] | SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_AltFireCue' | ||||||
WeaponFireTypes[0] | EWFT_Projectile | ||||||
WeaponFireTypes[1] | EWFT_None | ||||||
WeaponProjectiles[0] | Class'UTGameContent.UTProj_TurretShockBall' | ||||||
ZoomedRate | 60.0 | ||||||
ZoomedTargetFOV | 20.0 |
Subobjects[edit]
FirstPersonMesh[edit]
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTVehicleWeapon.FirstPersonMesh
No new values.
PickupMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTVehicleWeapon.PickupMesh
No new values.
Instance functions[edit]
ProjectileFire[edit]
simulated function Projectile ProjectileFire ()
Overrides: UTVehicleWeapon.ProjectileFire
Creates the shock ball and makes sure the turret's aiming code ignores it the ball.