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UE3:UTVehicleSimHoverTank (UT3)

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UT3 Object >> Component >> ActorComponent >> SVehicleSimBase >> UTVehicleSimHoverTank
Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'UTVehicleSimHoverTank'[edit]

bStabilizeStops[edit]

Type: bool

If bStabilizeStops=true, forces are applied to attempt to keep the vehicle from moving when it is stopped

bTurnInPlaceOnSteer[edit]

Type: bool

If true, tank will turn in place when just steering is applied.

Default value: True

DrivingGroundDist[edit]

Type: float

Ground distance when driving

Default value: 60.0

LatDamping[edit]

Type: float


LongDamping[edit]

Type: float


MaxReverseForce[edit]

Type: float


MaxThrustForce[edit]

Type: float


ParkedGroundDist[edit]

Type: float

Ground distance when parked

Default value: 20.0

StabilizationForceMultiplier[edit]

Type: float

Stabilization force multiplier when bStabilizeStops=true

StopThreshold[edit]

Type: float


TurnDamping[edit]

Type: float


TurnTorqueMax[edit]

Type: float


Internal variables[edit]

bHeadingInitialized[edit]

Type: bool

If ForcedDirection heading has been initialized

bWasReversedSteering[edit]

Type: bool


CurrentGroundDist[edit]

Type: float

current ground dist (smoothly interpolates to desired dist

Default value: 20.0

CurrentStabilizationMultiplier[edit]

Type: float

modified based on whether velocity is decreasing acceptably due to stabilization

GroundDistAdjustSpeed[edit]

Type: float


Default value: 20.0

OldVelocity[edit]

Type: Object.Vector

OldVelocity saved to monitor stabilization

StoppedBrakeTorque[edit]

Type: float

When not driving, braking torque to apply to wheels.

Default value: 5.0

TargetHeading[edit]

Type: float


WheelAdjustFactor[edit]

Type: float