My program doesn't have bugs. It just develops random features.
UE3:UTVehicleSimHoverTank (UT3)
Object >> Component >> ActorComponent >> SVehicleSimBase >> UTVehicleSimHoverTank |
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'UTVehicleSimHoverTank'
bStabilizeStops
Type: bool
If bStabilizeStops=true, forces are applied to attempt to keep the vehicle from moving when it is stopped
bTurnInPlaceOnSteer
Type: bool
If true, tank will turn in place when just steering is applied.
Default value: True
DrivingGroundDist
Type: float
Ground distance when driving
Default value: 60.0
LatDamping
Type: float
LongDamping
Type: float
MaxReverseForce
Type: float
MaxThrustForce
Type: float
ParkedGroundDist
Type: float
Ground distance when parked
Default value: 20.0
StabilizationForceMultiplier
Type: float
Stabilization force multiplier when bStabilizeStops=true
StopThreshold
Type: float
TurnDamping
Type: float
TurnTorqueMax
Type: float
Internal variables
bHeadingInitialized
Type: bool
If ForcedDirection heading has been initialized
bWasReversedSteering
Type: bool
CurrentGroundDist
Type: float
current ground dist (smoothly interpolates to desired dist
Default value: 20.0
CurrentStabilizationMultiplier
Type: float
modified based on whether velocity is decreasing acceptably due to stabilization
GroundDistAdjustSpeed
Type: float
Default value: 20.0
OldVelocity
Type: Object.Vector
OldVelocity saved to monitor stabilization
StoppedBrakeTorque
Type: float
When not driving, braking torque to apply to wheels.
Default value: 5.0
TargetHeading
Type: float
WheelAdjustFactor
Type: float