I'm a doctor, not a mechanic
UE3:UTVehicleWheel (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Component >> SVehicleWheel >> UTVehicleWheel |
- Package:
- UTGame
- Direct subclasses:
- UTHoverWheel, UTVehicleScorpionWheel
- This class in other games:
- UT3
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
bDisableWheelOnDeath[edit]
Type: bool
If true, when vehicle dies, turn off this wheel.
bUseMaterialSpecificEffects[edit]
Type: bool
if set, this wheel should use material specific effects defined by the UTVehicle that owns it
EffectDesiredSpinDir[edit]
Type: float
if non-zero, only activate the wheel effect when SpinVel's sign is the same as this property
OldWheelParticleComp[edit]
Type: ParticleSystemComponent
old particle component left when switching materials so that it doesn't get abruptly cut off
Default values[edit]
Property | Value |
---|---|
bCollidesPawns | True |
WheelPSCClass | Class'UTGame.UTParticleSystemComponent' |
Functions[edit]
Events[edit]
SetParticleEffect[edit]
event SetParticleEffect (UTVehicle OwnerVehicle, ParticleSystem NewTemplate)
Other instance functions[edit]
OldEffectFinished[edit]
function OldEffectFinished (ParticleSystemComponent PSystem)