I don't need to test my programs. I have an error-correcting modem.
UE3:UTVehicle_Manta_Content (UT3)
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTHoverVehicle >> UTVehicle_Manta >> UTVehicle_Manta_Content |
- Package:
- UTGameContent
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
See UTVehicle_Manta_Content defaults.
Functions[edit]
Events[edit]
MantaDuckEffect[edit]
Overrides: UTVehicle_Manta.MantaDuckEffect
MantaJumpEffect[edit]
Overrides: UTVehicle_Manta.MantaJumpEffect
TakeDamage[edit]
Overrides: UTHoverVehicle.TakeDamage
(Description copied from UTVehicle.TakeDamage)
See: Actor.TakeDamage()
Other instance functions[edit]
BlowupVehicle[edit]
Overrides: UTHoverVehicle.BlowupVehicle
Call this function to blow up the vehicle
Died[edit]
Overrides: UTVehicle.Died
See Pawn::Died()
DrivingStatusChanged[edit]
Overrides: UTVehicle_Manta.DrivingStatusChanged
This function is called when the driver's status has changed.
InitializeEffects[edit]
Overrides: UTVehicle.InitializeEffects
Initialize the effects system. Create all the needed PSCs and set their templates
SetVehicleEffectParms[edit]
Overrides: UTVehicle.SetVehicleEffectParms
(Description copied from UTVehicle.SetVehicleEffectParms)
Whenever a vehicle effect is triggered, this function is called (after activation) to allow for the setting of any parameters associated with the effect.
Parameters:
- TriggerName - The effect tag that describes the effect that was activated
- PSC - The Particle System component associated with the effect