Cogito, ergo sum

UE3:UTVehicle_Manta_Content (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTHoverVehicle >> UTVehicle_Manta >> UTVehicle_Manta_Content
Package: 
UTGameContent
This class in other games:
UT3

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

See UTVehicle_Manta_Content defaults.

Functions[edit]

Events[edit]

MantaDuckEffect[edit]

simulated event MantaDuckEffect ()

Overrides: UTVehicle_Manta.MantaDuckEffect


MantaJumpEffect[edit]

simulated event MantaJumpEffect ()

Overrides: UTVehicle_Manta.MantaJumpEffect


TakeDamage[edit]

simulated event TakeDamage (int Damage, Controller EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType, optional Actor.TraceHitInfo HitInfo, optional Actor DamageCauser)

Overrides: UTHoverVehicle.TakeDamage

(Description copied from UTVehicle.TakeDamage)


See: Actor.TakeDamage()

Other instance functions[edit]

BlowupVehicle[edit]

simulated function BlowupVehicle ()

Overrides: UTHoverVehicle.BlowupVehicle

Call this function to blow up the vehicle

Died[edit]

function bool Died (Controller Killer, class<DamageTypeDamageType, Object.Vector HitLocation)

Overrides: UTVehicle.Died

See Pawn::Died()

DrivingStatusChanged[edit]

simulated function DrivingStatusChanged ()

Overrides: UTVehicle_Manta.DrivingStatusChanged

This function is called when the driver's status has changed.

InitializeEffects[edit]

simulated function InitializeEffects ()

Overrides: UTVehicle.InitializeEffects

Initialize the effects system. Create all the needed PSCs and set their templates

SetVehicleEffectParms[edit]

simulated function SetVehicleEffectParms (name TriggerName, ParticleSystemComponent PSC)

Overrides: UTVehicle.SetVehicleEffectParms

(Description copied from UTVehicle.SetVehicleEffectParms)
Whenever a vehicle effect is triggered, this function is called (after activation) to allow for the setting of any parameters associated with the effect.

Parameters:

  • TriggerName - The effect tag that describes the effect that was activated
  • PSC - The Particle System component associated with the effect