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UE3:UTVehicle_Manta properties (UT3)

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UT3 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTHoverVehicle >> UTVehicle_Manta (properties)
UTVehicle_Manta properties in other games:
UDK
Other member categories for this class:
UTVehicle Manta defaults, UTVehicle Manta Content defaults

Properties[edit]

Property group 'Movement'[edit]

CrouchedAirSpeed[edit]

Type: float

max speed while crouched

Default value: 1200.0

CrouchedWheelSuspensionStiffness[edit]

Type: float

Modifiers: protected

Suspension stiffness when manta is crouching

Default value: 40.0

CrouchedWheelSuspensionTravel[edit]

Type: float

Modifiers: protected

Suspension height when manta is crouching

Default value: 100.0

DuckForceMag[edit]

Type: float


Default value: -350.0

FullWheelSuspensionStiffness[edit]

Type: float

Modifiers: protected

Suspension stiffness when manta is being driven around normally

Default value: 20.0

FullWheelSuspensionTravel[edit]

Type: float

Modifiers: protected

Suspension height when manta is being driven around normally

Default value: 145.0

JumpCheckTraceDist[edit]

Type: float

How far down to trace to check if we can jump

Default value: 175.0

JumpForceMag[edit]

Type: float

-1 because the very last wheel is a 'fake' wheel.

Default value: 7000.0

MaxJumpZVel[edit]

Type: float


Default value: 900.0

SuspensionTravelAdjustSpeed[edit]

Type: float

Modifiers: protected

controls how fast to interpolate between various suspension heights

Default value: 100.0

Internal variables[edit]

bDoBikeJump[edit]

Type: bool

Modifiers: repnotify


bHoldingDuck[edit]

Type: bool

Modifiers: repnotify


BladeBlur[edit]

Type: float


BoneOffsetZAdjust[edit]

Type: float

Modifiers: protected

Adjustment for bone offset when changing suspension

Default value: 45.0

bPressingAltFire[edit]

Type: bool


DesiredBladeBlur[edit]

Type: float


DesiredFlameJetValue[edit]

Type: float

values for setting the FlameJet Particle System *

DuckSound[edit]

Type: SoundCue


FanEffectIndex[edit]

Type: int

if >= 0, index in VehicleEffects array for fan effect that gets its MantaFanSpin parameter set to BladeBlur

FanEffectParameterName[edit]

Type: name

parameter name for the fan blur, set to BladeBlur

FlameJetEffectParameterName[edit]

Type: name

Manta flame jet effect name*

FlameJetValue[edit]

Type: float

values for setting the FlameJet Particle System *

JumpDelay[edit]

Type: float


Default value: 3.0

JumpSound[edit]

Type: SoundCue


LastJumpTime[edit]

Type: float


Default values[edit]

See UTVehicle_Manta defaults.