My program doesn't have bugs. It just develops random features.
UE3:UTVehicle_Manta properties (UT3)
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTHoverVehicle >> UTVehicle_Manta (properties) |
Contents
- 1 Properties
- 1.1 Property group 'Movement'
- 1.2 Internal variables
- 1.2.1 bDoBikeJump
- 1.2.2 bHoldingDuck
- 1.2.3 BladeBlur
- 1.2.4 BoneOffsetZAdjust
- 1.2.5 bPressingAltFire
- 1.2.6 DesiredBladeBlur
- 1.2.7 DesiredFlameJetValue
- 1.2.8 DuckSound
- 1.2.9 FanEffectIndex
- 1.2.10 FanEffectParameterName
- 1.2.11 FlameJetEffectParameterName
- 1.2.12 FlameJetValue
- 1.2.13 JumpDelay
- 1.2.14 JumpSound
- 1.2.15 LastJumpTime
- 1.3 Default values
- UTVehicle_Manta properties in other games:
- UDK
- Other member categories for this class:
- UTVehicle Manta defaults, UTVehicle Manta Content defaults
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Properties
Property group 'Movement'
CrouchedAirSpeed
Type: float
max speed while crouched
Default value: 1200.0
CrouchedWheelSuspensionStiffness
Type: float
Modifiers: protected
Suspension stiffness when manta is crouching
Default value: 40.0
CrouchedWheelSuspensionTravel
Type: float
Modifiers: protected
Suspension height when manta is crouching
Default value: 100.0
DuckForceMag
Type: float
Default value: -350.0
FullWheelSuspensionStiffness
Type: float
Modifiers: protected
Suspension stiffness when manta is being driven around normally
Default value: 20.0
FullWheelSuspensionTravel
Type: float
Modifiers: protected
Suspension height when manta is being driven around normally
Default value: 145.0
JumpCheckTraceDist
Type: float
How far down to trace to check if we can jump
Default value: 175.0
JumpForceMag
Type: float
-1 because the very last wheel is a 'fake' wheel.
Default value: 7000.0
MaxJumpZVel
Type: float
Default value: 900.0
SuspensionTravelAdjustSpeed
Type: float
Modifiers: protected
controls how fast to interpolate between various suspension heights
Default value: 100.0
Internal variables
bDoBikeJump
Type: bool
Modifiers: repnotify
bHoldingDuck
Type: bool
Modifiers: repnotify
BladeBlur
Type: float
BoneOffsetZAdjust
Type: float
Modifiers: protected
Adjustment for bone offset when changing suspension
Default value: 45.0
bPressingAltFire
Type: bool
DesiredBladeBlur
Type: float
DesiredFlameJetValue
Type: float
values for setting the FlameJet Particle System *
DuckSound
Type: SoundCue
FanEffectIndex
Type: int
if >= 0, index in VehicleEffects array for fan effect that gets its MantaFanSpin parameter set to BladeBlur
FanEffectParameterName
Type: name
parameter name for the fan blur, set to BladeBlur
FlameJetEffectParameterName
Type: name
Manta flame jet effect name*
FlameJetValue
Type: float
values for setting the FlameJet Particle System *
JumpDelay
Type: float
Default value: 3.0
JumpSound
Type: SoundCue
LastJumpTime
Type: float