I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE3:UTVehicle_NightShade (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Deployable >> UTStealthVehicle >> UTVehicle_NightShade
Package: 
UTGame
Direct subclass:
UTVehicle_NightShade_Content

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

HoverDustPSC[edit]

Type: ParticleSystemComponent


Default values[edit]

See UTVehicle_NightShade defaults.

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: UTStealthVehicle.Destroyed

Called when the vehicle is destroyed. Clean up the seats/effects/etc

Other instance functions[edit]

Cloak[edit]

simulated function Cloak (bool bIsEnabled, optional bool bForce)

Overrides: UTStealthVehicle.Cloak

function cloaks or decloaks the vehicle.