My program doesn't have bugs. It just develops random features.
UE3:UTVehicle_NightShade (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Deployable >> UTStealthVehicle >> UTVehicle_NightShade |
- Package:
- UTGame
- Direct subclass:
- UTVehicle_NightShade_Content
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
HoverDustPSC[edit]
Type: ParticleSystemComponent
Default values[edit]
See UTVehicle_NightShade defaults.
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: UTStealthVehicle.Destroyed
Called when the vehicle is destroyed. Clean up the seats/effects/etc
Other instance functions[edit]
Cloak[edit]
Overrides: UTStealthVehicle.Cloak
function cloaks or decloaks the vehicle.