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UE3:UTVehicle_NightShade_Content (UT3)

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UT3 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Deployable >> UTStealthVehicle >> UTVehicle_NightShade >> UTVehicle_NightShade_Content
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
BeamAmbientSound AudioComponent'BeamAmbientSoundComponent'
BeamFireSound SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_FireLoop01_Cue'
BeamSockets 'TurretFireSocket'
BeamStartSound SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_FireStart01_Cue'
BeamStopSound SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_FireStop01_Cue'
BeamTemplate ParticleSystem'VH_Nightshade.Effects.P_VH_Nightshade_Maingun_Beam'
bHasEnemyVehicleSound True
BigExplosionSocket 'VH_Death'
BigExplosionTemplates[0]
Member Value
MinDistance 350.0
Template ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_LARGE_Far'
BigExplosionTemplates[1]
Member Value
Template ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_LARGEL_Near'
BurnOutMaterial[0] MaterialInstanceTimeVarying'VH_Nightshade.Materials.MITV_VH_NightShade_Red_BO'
BurnOutMaterial[1] MaterialInstanceTimeVarying'VH_Nightshade.Materials.MITV_VH_NightShade_Blue_BO'
CloakedSkin Material'VH_Nightshade.Materials.M_VH_NightShade_Skin'
CollisionSound SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_Impact_Cue'
Components[4] ParticleSystemComponent'HoverDust'
Components[5] AudioComponent'NightShadeEngineSound'
Components[6] AudioComponent'ArmSound'
Components[7] AudioComponent'NightShadeStealthResSound'
Components[8] AudioComponent'BeamAmbientSoundComponent'
DamageMorphTargets[0]
Member Value
DamagePropNames
  1. 'Damage1'
  2. 'Damage2'
Health 175
InfluenceBone 'LtFrontArm2'
DamageMorphTargets[1]
Member Value
DamagePropNames
  1. 'Damage1'
  2. 'Damage2'
Health 175
InfluenceBone 'RtFrontArm2'
DamageMorphTargets[2]
Member Value
DamagePropNames
  1. 'Damage1'
  2. 'Damage3'
Health 175
InfluenceBone 'UpperArm_LtPaddle'
DamageMorphTargets[3]
Member Value
DamagePropNames
  1. 'Damage1'
  2. 'Damage3'
Health 175
InfluenceBone 'UpperArm_RtPaddle'
DamageParamScaleLevels[0]
Member Value
DamageParamName 'Damage1'
Scale 6.0
DamageParamScaleLevels[1]
Member Value
DamageParamName 'Damage2'
Scale 2.5
DamageParamScaleLevels[2]
Member Value
DamageParamName 'Damage3'
Scale 3.0
DeployablePositionOffsets[0]
Member Value
X 0.0
Y 0.0
Z 0.0
DeployablePositionOffsets[1]
Member Value
X 0.0
Y 0.0
Z 0.0
DeployablePositionOffsets[2]
Member Value
X 0.0
Y 0.0
Z 0.0
DeployablePositionOffsets[3]
Member Value
X 0.0
Y 0.0
Z 0.0
DeployAnim[0] 'ArmExtend'
DeployAnim[1] 'ArmRetract'
DeploySound SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_ArmsExtend01_Cue'
DeployTime 3.2
EndPointParamName 'LinkBeamEnd'
EnemyVehicleSound[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyNightshade'
EnemyVehicleSound[1] SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyNightshade'
EnemyVehicleSound[2] SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyNightshade'
EngineSound AudioComponent'NightShadeEngineSound'
EnterVehicleSound SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_EngineStart01_Cue'
ExitVehicleSound SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_EngineStop01_Cue'
HitEffectName 'HitEffect'
HoverBoardAttachSockets[0] 'HoverAttach00'
HoverDustPSC ParticleSystemComponent'HoverDust'
HudCoords
Member Value
U 95.0
UL -95.0
VL 119.0
IconCoords
Member Value
U 909.0
UL 27.0
V 76.0
VL 39.0
IdleAnim[0] 'Idle'
IdleAnim[1] 'Idle'
LinkBeamColors[0]
Member Value
A 255
B 64
G 64
R 255
LinkBeamColors[1]
Member Value
A 255
B 255
G 64
R 64
LinkBeamColors[2]
Member Value
A 255
B 32
G 255
R 32
NeedToPickUpAnnouncement
Member Value
AnnouncementSound SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_ManTheNightshade'
OverlayColorName 'Veh_OverlayColor'
Seats[0]
Member Value
CameraBaseOffset
Member Value
X -70.0
Y 0.0
Z 20.0
CameraOffset -400.0
CameraTag 'DriverViewSocket'
GunClass Class'UTGameContent.UTVWeap_NightshadeGun_Content'
GunPivotPoints
  1. 'Turret_Pitch'
GunSocket
  1. 'TurretFireSocket'
SeatIconPOS
Member Value
X 0.49
Y 0.5
TurretControls
  1. 'TurretConstraintPitch'
  2. 'TurretConstraintYaw'
  3. 'DeployYaw'
WeaponEffects
Member Value
Offset
Member Value
X 50.0
Y 0.0
Z 0.0
Scale3D
Member Value
X 6.0
Y 6.0
Z 6.0
SocketName 'TurretFireSocket'
SkinTranslucencyName 'skintranslucency'
SpawnInSound SoundCue'A_Vehicle_Generic.Vehicle.VehicleFadeInNecris01Cue'
SpawnMaterialLists[0]
Member Value
Materials
  1. MaterialInstanceConstant'VH_Nightshade.Materials.MI_VH_NightShade_Spawn_Red'
SpawnMaterialLists[1]
Member Value
Materials
  1. MaterialInstanceConstant'VH_Nightshade.Materials.MI_VH_NightShade_Spawn_Blue'
SpawnOutSound SoundCue'A_Vehicle_Generic.Vehicle.VehicleFadeOutNecris01Cue'
StayUprightConstraintInstance RB_ConstraintInstance'UTGameContent.Default__UTVehicle_NightShade_Content:MyStayUprightConstraintInstance_6'
StayUprightConstraintSetup RB_StayUprightSetup'UTGameContent.Default__UTVehicle_NightShade_Content:MyStayUprightSetup_6'
StealthResSound AudioComponent'NightShadeStealthResSound'
TeamMaterials[0] MaterialInstanceConstant'VH_Nightshade.Materials.MI_VH_NightShade_Red'
TeamMaterials[1] MaterialInstanceConstant'VH_Nightshade.Materials.MI_VH_NightShade_Blue'
TeamSkinParamName 'SkinColor'
ToolTipIconCoords
Member Value
U 146.0
UL 140.0
V 317.0
VL 60.0
TurretArmMoveSound AudioComponent'ArmSound'
TurretName 'DeployYaw'
UndeploySound SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_ArmsRetract01_Cue'
UnDeployTime 0.7
VehicleAnims[0]
Member Value
AnimPlayerName 'AnimPlayer'
AnimRate 1.0
AnimSeqs
  1. 'ArmExtendIdle'
AnimTag 'Deployed'
bAnimLoopLastSeq True
VehicleEffects[0]
Member Value
EffectEndTag 'NoDamageSmoke'
EffectSocket 'DamageSmoke_01'
EffectStartTag 'DamageSmoke'
EffectTemplate ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_NightShade'
VehicleEffects[1]
Member Value
bRestartRunning True
EffectSocket 'TurretFireSocket'
EffectStartTag 'BackTurretFire'
EffectTemplate ParticleSystem'VH_Hellbender.Effects.P_VH_Hellbender_SecondMuzzleFlash'

Subobjects[edit]

ArmSound[edit]

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_ArmsMove01_Cue'

BeamAmbientSoundComponent[edit]

Class: Engine.AudioComponent

Property Value
bShouldRemainActiveIfDropped True
bStopWhenOwnerDestroyed True

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTVehicle_NightShade.CollisionCylinder

Property Value
CollisionHeight 40.0
CollisionRadius 140.0
Translation
Member Value
X -40.0
Y 0.0
Z 40.0

HoverDust[edit]

Class: Engine.ParticleSystemComponent

Property Value
bAutoActivate False
Template ParticleSystem'VH_Nightshade.Effects.P_VH_Nightshade_Ground_Effect'
TickGroup TG_PostAsyncWork
Translation
Member Value
X 0.0
Y 0.0
Z -70.0

LFThruster[edit]

Class: UTGame.UTHoverWheel

Inherits from: UTVehicle_NightShade.LFThruster

No new values.

LRThruster[edit]

Class: UTGame.UTHoverWheel

Inherits from: UTVehicle_NightShade.LRThruster

No new values.

MyLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTVehicle_NightShade.MyLightEnvironment

No new values.

MyStayUprightConstraintInstance_6[edit]

Class: Engine.RB_ConstraintInstance

Inherits from: UTVehicle_NightShade.MyStayUprightConstraintInstance_6

No new values.

MyStayUprightSetup_6[edit]

Class: Engine.RB_StayUprightSetup

Inherits from: UTVehicle_NightShade.MyStayUprightSetup_6

No new values.

NightShadeEngineSound[edit]

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_EngineLoop01_Cue'

NightShadeStealthResSound[edit]

Class: Engine.AudioComponent

Property Value
bStopWhenOwnerDestroyed True
SoundCue SoundCue'A_Gameplay.Portal.Portal_WalkThrough01Cue'

RFThruster[edit]

Class: UTGame.UTHoverWheel

Inherits from: UTVehicle_NightShade.RFThruster

No new values.

RRThruster[edit]

Class: UTGame.UTHoverWheel

Inherits from: UTVehicle_NightShade.RRThruster

No new values.

SimObject[edit]

Class: UTGame.UTVehicleSimHover

Inherits from: UTVehicle_NightShade.SimObject

No new values.

SVehicleMesh[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicle_NightShade.SVehicleMesh

Property Value
AnimSets[0] AnimSet'VH_Nightshade.Anims.K_VH_NightShade'
AnimTreeTemplate AnimTree'VH_Nightshade.Anims.AT_VH_NightShade'
Materials[0] Material'VH_Nightshade.Materials.M_VH_NightShade'
PhysicsAsset PhysicsAsset'VH_Nightshade.Mesh.SK_VH_NightShade_Physics'
SkeletalMesh SkeletalMesh'VH_Nightshade.Mesh.SK_VH_NightShade'