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UE3:UTStealthVehicle internal variables (UT3)

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UT3 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Deployable >> UTStealthVehicle (internal variables)

;Other member categories for this class::instance functions

Internal variables[edit]

AimYawOffset[edit]

Type: int

The current steering offset of the arm when deployed.

ArmDeltaYaw[edit]

Type: int

The distance delta for the deploy arm

BeamAmbientSound[edit]

Type: AudioComponent

Modifiers: protected


BeamEmitter[edit]

Type: ParticleSystemComponent

Holds the Emitter for the Beam

BeamEndpointEffect[edit]

Type: UTEmitter

Emitter for the endpoint beam effect

BeamFireSound[edit]

Type: SoundCue


BeamSockets[edit]

Type: name

Where to attach the Beam

BeamStartSound[edit]

Type: SoundCue


BeamStopSound[edit]

Type: SoundCue


BeamTemplate[edit]

Type: ParticleSystem

The Link Beam

bIsDeployableHidden[edit]

Type: bool

Modifiers: repnotify

Trigger for hiding/unhiding the deployable

bIsVehicleCloaked[edit]

Type: bool

Modifiers: repnotify

Is the vehicle currently cloaked

BouncedWeapon[edit]

Type: int


bReleasedADeployable[edit]

Type: bool


bShouldImmediatelyRedeploy[edit]

Type: bool

Tells the vehicle to immediately redeploy after undeploying

CloakedBodyMIC[edit]

Type: MaterialInstanceConstant

Modifiers: protected


CloakedSkin[edit]

Type: MaterialInterface

Material to use when the vehicle is cloaked

CloakTransitionTime[edit]

Type: float

Time last cloak was started

CurrentWeaponScale[edit]

Type: float

Array size: 10


DeployableTurretCached[edit]

Type: UTSkelControl_TurretConstrained

cached Turret control for Tick()

DeployArmTestDir[edit]

Type: float

Stores the current direction the deploy arm is moving

DeployMesh[edit]

Type: Object

Modifiers: repnotify

Used for Either a skeletalmesh or staticmesh, common parent is Object

DeployPreviewMesh[edit]

Type: MeshComponent

The deployable item mesh

EndPointParamName[edit]

Type: name

The name of the EndPoint parameter

ExhaustEffectName[edit]

Type: name


FireToolTipIconCoords[edit]

Type: UIRoot.TextureCoordinates

Coordinates for the fire tooltip textures

Default value:

Member Value
U 137.0
UL 34.0
V 131.0
VL 41.0

HitEffectColor[edit]

Type: float


HitEffectName[edit]

Type: name


HUDIconsUT3G[edit]

Type: Texture2D

Texture for HUD icons new to UT3G

Default value: Texture2D'UI_GoldHud.HUDIcons'

LagDegreesPerSecondDefault[edit]

Type: float

Modifiers: transient

Lag behind value for the deploy arm control

LastDropAttemptTime[edit]

Type: float

last time bot tried to drop a deployable

LastDropSuccessTime[edit]

Type: float

Last time bot succeeded in dropping a deployable

LastHitActor[edit]

Type: Actor

Used for detecting change in the impact effect emitter

LastSelectedWeapon[edit]

Type: int


LinkBeamColors[edit]

Type: Object.Color

Array size: 3

team based colors for beam when targeting a teammate

OverlayColorName[edit]

Type: name


ReleaseAnimCount[edit]

Type: int

Modifiers: repnotify

Tells clients to play the release animation

SkinTranslucencyName[edit]

Type: name


StealthResSound[edit]

Type: AudioComponent


TeamSkinParamName[edit]

Type: name


TurretArmMoveSound[edit]

Type: AudioComponent


TurretFiringMode[edit]

Type: byte


TurretName[edit]

Type: name

name of the Turret control