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UE3:UTVehicle_Paladin properties (UT3)

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UT3 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Paladin (properties)

;Other member categories for this class::UTVehicle Paladin defaults

Properties[edit]

bShieldActive[edit]

Type: bool

Modifiers: repnotify

indicates whether or not the shield is currently active

ComboExplosionDamage[edit]

Type: int

combo explosion damage properties

Default value: 200

ComboExplosionMomentum[edit]

Type: float


Default value: 150000.0

ComboExplosionRadius[edit]

Type: float


Default value: 900.0

ComboExplosionSound[edit]

Type: SoundCue


Default value: SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_ComboExplosion'

ComboExplosionTemplate[edit]

Type: ParticleSystem

combo explosion effects

Default value: ParticleSystem'VH_Paladin.Particles.P_VH_Paladin_ProximityExplosion'

ComboFireInterval[edit]

Type: float

time between combo proximity explosion shots

Default value: 2.35

ComboFlashCount[edit]

Type: byte

Modifiers: repnotify

used to trigger combo effects on clients

ComboShake[edit]

Type: CameraAnim

camera anim played when doing the combo (firing player only)

Default value: CameraAnim'VH_Paladin.Effects.PP_Paladin_Burst'

LastComboTime[edit]

Type: float


ShieldHealthPct[edit]

Type: byte

Modifiers: repnotify

replicates shield health to non owning clients for effects (0 to 1 float compressed to byte)

ShieldHitCount[edit]

Type: byte

Modifiers: repnotify

used for replicating shield hits to make it flash on clients

ShockShield[edit]

Type: UTPaladinShield

actor used for the shield

Default values[edit]

See UTVehicle_Paladin defaults.