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UE3:UTVehicle_Paladin properties (UT3)
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Paladin (properties) |
Contents
;Other member categories for this class::UTVehicle Paladin defaults
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Properties
bShieldActive
Type: bool
Modifiers: repnotify
indicates whether or not the shield is currently active
ComboExplosionDamage
Type: int
combo explosion damage properties
Default value: 200
ComboExplosionMomentum
Type: float
Default value: 150000.0
ComboExplosionRadius
Type: float
Default value: 900.0
ComboExplosionSound
Type: SoundCue
Default value: SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_ComboExplosion'
ComboExplosionTemplate
Type: ParticleSystem
combo explosion effects
Default value: ParticleSystem'VH_Paladin.Particles.P_VH_Paladin_ProximityExplosion'
ComboFireInterval
Type: float
time between combo proximity explosion shots
Default value: 2.35
ComboFlashCount
Type: byte
Modifiers: repnotify
used to trigger combo effects on clients
ComboShake
Type: CameraAnim
camera anim played when doing the combo (firing player only)
Default value: CameraAnim'VH_Paladin.Effects.PP_Paladin_Burst'
LastComboTime
Type: float
ShieldHealthPct
Type: byte
Modifiers: repnotify
replicates shield health to non owning clients for effects (0 to 1 float compressed to byte)
ShieldHitCount
Type: byte
Modifiers: repnotify
used for replicating shield hits to make it flash on clients
ShockShield
Type: UTPaladinShield
actor used for the shield