UE3:UTVehicle_Raptor (UT3)
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Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTHoverVehicle >> UTAirVehicle >> UTVehicle_Raptor |
- Package:
- UTGame
- Direct subclass:
- UTVehicle_Raptor_Content
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties
bForwardMode
Type: bool
bForwardMode==true if vehicle is thrusting forward. Used by wing controls.
LandingGearBoneName
Type: name
Default value: 'LandingGear'
LandingGearControl
Type: SkelControlSingleBone
Control used to raise/lower landing gear.
TeamMF
Type: ParticleSystem
Array size: 2
TurretPivotSocketName
Type: name
Default values
Property | Value |
---|---|
AirSpeed | 2500.0 |
BaseEyeHeight | 50.0 |
bLimitCameraZLookingUp | True |
bStayUpright | True |
CameraLag | 0.05 |
Components[3] | UTVehicleSimChopper'SimObject' |
ExplosionInAirAngVel | 2.0 |
EyeHeight | 50.0 |
GroundSpeed | 2000.0 |
Health | 300 |
MaxDesireability | 0.6 |
PushForce | 50000.0 |
SimObj | UTVehicleSimChopper'SimObject' |
SpawnRadius | 180.0 |
StayUprightConstraintInstance | RB_ConstraintInstance'UTGame.Default__UTVehicle_Raptor:MyStayUprightConstraintInstance_2' |
StayUprightConstraintSetup | RB_StayUprightSetup'UTGame.Default__UTVehicle_Raptor:MyStayUprightSetup_2' |
StayUprightDamping | 20.0 |
StayUprightPitchResistAngle | 5.0 |
StayUprightRollResistAngle | 5.0 |
StayUprightStiffness | 400.0 |
UprightLiftStrength | 30.0 |
UprightTorqueStrength | 30.0 |
VehicleIndex | 8 |
VehicleNameString | "Raptor" |
VehiclePositionString | "in a Raptor" |
Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTAirVehicle.CollisionCylinder
No new values.
MyLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTAirVehicle.MyLightEnvironment
No new values.
MyStayUprightConstraintInstance_2
Class: Engine.RB_ConstraintInstance
No new values.
MyStayUprightSetup_2
Class: Engine.RB_StayUprightSetup
No new values.
SimObject
Class: UTGame.UTVehicleSimChopper
Property | Value |
---|---|
bFullThrustOnDirectionChange | True |
LatDamping | 0.7 |
LongDamping | 0.7 |
MaxRandForce | 25.0 |
MaxReverseForce | 100.0 |
MaxRiseForce | 500.0 |
MaxStrafeForce | 450.0 |
MaxThrustForce | 750.0 |
MaxYawRate | 1.5 |
PitchDamping | 0.3 |
PitchTorqueFactor | 450.0 |
PitchTorqueMax | 60.0 |
RandForceInterval | 0.5 |
RollDamping | 0.1 |
RollTorqueMax | 50.0 |
RollTorqueStrafeFactor | 50.0 |
RollTorqueTurnFactor | 450.0 |
StopThreshold | 100.0 |
TurnDamping | 1.2 |
TurnTorqueFactor | 8000.0 |
TurnTorqueMax | 10000.0 |
UpDamping | 0.7 |
SVehicleMesh
Class: Engine.SkeletalMeshComponent
Inherits from: UTAirVehicle.SVehicleMesh
No new values.
Functions
Events
GetBarrelLocationAndRotation
Overrides: UTVehicle.GetBarrelLocationAndRotation
PostBeginPlay
Overrides: UTVehicle.PostBeginPlay
Initialization
PostInitAnimTree
Overrides: SVehicle.PostInitAnimTree
Store pointer to each wheel's SkelControlWheel.
Other instance functions
ForceSingleWingUp
ForceWingsUp
ShouldClamp
Overrides: UTVehicle.ShouldClamp
TeamChanged
Overrides: UTVehicle.TeamChanged
This function is called when the team has changed. Use it to setup team specific overlays/etc
NOTE: the UTVehicle_Scavenger is doing all kinds of crazy special case stuff and does NOT call super. Make certain that you check UTVehicle_Scavenger.TeamChanged() when making changes here.