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UE3:UTVehicle_Raptor_Content (UT3)

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UT3 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTHoverVehicle >> UTAirVehicle >> UTVehicle_Raptor >> UTVehicle_Raptor_Content
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

EffectColor[edit]

Type: Object.Color

Array size: 2


Default value, index 0:

Member Value
A 255
B 35
G 26
R 151

Default value, index 1:

Member Value
A 255
B 151
G 26
R 35

Default values[edit]

Property Value
bHasEnemyVehicleSound True
BigExplosionSocket 'VH_Death'
BigExplosionTemplates[0]
Member Value
MinDistance 350.0
Template ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SMALL_Far'
BigExplosionTemplates[1]
Member Value
Template ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SMALL_Near'
BurnOutMaterial[0] MaterialInstanceTimeVarying'VH_Raptor.Materials.MITV_VH_Raptor_Red_BO'
BurnOutMaterial[1] MaterialInstanceTimeVarying'VH_Raptor.Materials.MITV_VH_Raptor_Blue_BO'
CollisionSound SoundCue'A_Vehicle_Raptor.SoundCues.A_Vehicle_Raptor_Collide'
Components[4] AudioComponent'RaptorEngineSound'
Components[5] AudioComponent'BaseScrapeSound'
ContrailEffectIndices[0] 3
ContrailEffectIndices[1] 4
ContrailEffectIndices[2] 5
ContrailEffectIndices[3] 6
DamageMorphTargets[0]
Member Value
DamagePropNames
  1. 'Damage2'
  2. 'Damage1'
Health 105
InfluenceBone 'Rudder_Rt'
MorphNodeName 'MorphNodeW_Rear'
DamageMorphTargets[1]
Member Value
DamagePropNames
  1. 'Damage2'
  2. 'Damage1'
Health 105
InfluenceBone 'Rudder_left'
MorphNodeName 'MorphNodeW_Rear'
DamageMorphTargets[2]
Member Value
DamagePropNames
  1. 'Damage3'
Health 140
InfluenceBone 'Lft_Wing_Damage2'
MorphNodeName 'MorphNodeW_Left'
DamageMorphTargets[3]
Member Value
DamagePropNames
  1. 'Damage3'
Health 140
InfluenceBone 'Rt_Wing_Damage1'
MorphNodeName 'MorphNodeW_Right'
DamageParamScaleLevels[0]
Member Value
DamageParamName 'Damage1'
Scale 2.0
DamageParamScaleLevels[1]
Member Value
DamageParamName 'Damage2'
Scale 4.0
DamageParamScaleLevels[2]
Member Value
DamageParamName 'Damage3'
Scale 2.0
DrawScale 1.3
EnemyVehicleSound[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyRaptor'
EnemyVehicleSound[1] SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyRaptor'
EnemyVehicleSound[2] SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyRaptor'
EngineSound AudioComponent'RaptorEngineSound'
EnterVehicleSound SoundCue'A_Vehicle_Raptor.SoundCues.A_Vehicle_Raptor_Start'
ExitVehicleSound SoundCue'A_Vehicle_Raptor.SoundCues.A_Vehicle_Raptor_Stop'
ExplosionSound SoundCue'A_Vehicle_Raptor.SoundCues.A_Vehicle_Raptor_Explode'
GroundEffectIndices[0] 9
HoverBoardAttachSockets[0] 'HoverAttach00'
HudCoords
Member Value
U 571.0
UL -75.0
V 129.0
VL 137.0
IconCoords
Member Value
U 859.0
UL 25.0
V 27.0
VL 46.0
ReferenceMovementMesh StaticMesh'Envy_Effects.Mesh.S_Air_Wind_Ball'
ScrapeSound AudioComponent'BaseScrapeSound'
Seats[0]
Member Value
CameraOffset -384.0
CameraTag 'ViewSocket'
GunClass Class'UTGameContent.UTVWeap_RaptorGun'
GunPivotPoints
  1. 'left_gun'
  2. 'rt_gun'
GunSocket
  1. 'Gun_Socket_01'
  2. 'Gun_Socket_02'
SeatIconPOS
Member Value
X 0.45
Y 0.4
TurretControls
  1. 'gun_rotate_lt'
  2. 'gun_rotate_rt'
WeaponEffects
Member Value
Offset
Member Value
X -55.0
Y -3.0
Z 0.0
Scale3D
Member Value
X 6.0
Y 6.0
Z 6.0
SocketName 'Gun_Socket_01'
Member Value
Offset
Member Value
X -55.0
Y -3.0
Z 0.0
Scale3D
Member Value
X 6.0
Y 6.0
Z 6.0
SocketName 'Gun_Socket_02'
SpawnMaterialLists[0]
Member Value
Materials
  1. MaterialInstanceConstant'VH_Raptor.Materials.MI_VH_Raptor_Spawn_Red'
SpawnMaterialLists[1]
Member Value
Materials
  1. MaterialInstanceConstant'VH_Raptor.Materials.MI_VH_Raptor_Spawn_Blue'
StayUprightConstraintInstance RB_ConstraintInstance'UTGameContent.Default__UTVehicle_Raptor_Content:MyStayUprightConstraintInstance_2'
StayUprightConstraintSetup RB_StayUprightSetup'UTGameContent.Default__UTVehicle_Raptor_Content:MyStayUprightSetup_2'
TeamMaterials[0] MaterialInstanceConstant'VH_Raptor.Materials.MI_VH_Raptor_Red'
TeamMaterials[1] MaterialInstanceConstant'VH_Raptor.Materials.MI_VH_Raptor_Blue'
TeamMF[0] ParticleSystem'VH_Raptor.Effects.PS_Raptor_MF'
TeamMF[1] ParticleSystem'VH_Raptor.Effects.PS_Raptor_MF_Blue'
TurretPivotSocketName 'TurretPiv'
VehicleEffects[0]
Member Value
bRestartRunning True
EffectSocket 'Gun_Socket_02'
EffectStartTag 'RaptorWeapon01'
EffectTemplate ParticleSystem'VH_Raptor.Effects.PS_Raptor_MF'
VehicleEffects[1]
Member Value
bRestartRunning True
EffectSocket 'Gun_Socket_01'
EffectStartTag 'RaptorWeapon02'
EffectTemplate ParticleSystem'VH_Raptor.Effects.PS_Raptor_MF'
VehicleEffects[2]
Member Value
EffectEndTag 'NoDamageSmoke'
EffectSocket 'DamageSmoke_01'
EffectStartTag 'DamageSmoke'
EffectTemplate ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_Raptor'
VehicleEffects[3]
Member Value
bHighDetailOnly True
bRestartRunning True
EffectEndTag 'EngineStop'
EffectSocket 'LeftTip'
EffectStartTag 'EngineStart'
EffectTemplate ParticleSystem'VH_Raptor.Effects.P_Raptor_Contrail'
VehicleEffects[4]
Member Value
bHighDetailOnly True
bRestartRunning True
EffectEndTag 'EngineStop'
EffectSocket 'RightTip'
EffectStartTag 'EngineStart'
EffectTemplate ParticleSystem'VH_Raptor.Effects.P_Raptor_Contrail'
VehicleEffects[5]
Member Value
bHighDetailOnly True
bRestartRunning True
EffectEndTag 'EngineStop'
EffectSocket 'RearRtContrail'
EffectStartTag 'EngineStart'
EffectTemplate ParticleSystem'VH_Raptor.Effects.P_Raptor_Contrail'
VehicleEffects[6]
Member Value
bHighDetailOnly True
bRestartRunning True
EffectEndTag 'EngineStop'
EffectSocket 'RearLtContrail'
EffectStartTag 'EngineStart'
EffectTemplate ParticleSystem'VH_Raptor.Effects.P_Raptor_Contrail'
VehicleEffects[7]
Member Value
bRestartRunning True
EffectEndTag 'EngineStop'
EffectSocket 'ExhaustL'
EffectStartTag 'EngineStart'
EffectTemplate ParticleSystem'VH_Raptor.Effects.P_Raptor_Exhaust'
VehicleEffects[8]
Member Value
bRestartRunning True
EffectEndTag 'EngineStop'
EffectSocket 'ExhaustR'
EffectStartTag 'EngineStart'
EffectTemplate ParticleSystem'VH_Raptor.Effects.P_Raptor_Exhaust'
VehicleEffects[9]
Member Value
bRestartRunning True
EffectEndTag 'EngineStop'
EffectSocket 'GroundEffectBase'
EffectStartTag 'EngineStart'
EffectTemplate ParticleSystem'VH_Raptor.Effects.P_VH_Raptor_GroundEffect'

Subobjects[edit]

BaseScrapeSound[edit]

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Gameplay.A_Gameplay_Onslaught_MetalScrape01Cue'

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTVehicle_Raptor.CollisionCylinder

Property Value
CollisionHeight 70.0
CollisionRadius 140.0
Translation
Member Value
X -40.0
Y 0.0
Z 40.0

MyLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTVehicle_Raptor.MyLightEnvironment

No new values.

MyStayUprightConstraintInstance_2[edit]

Class: Engine.RB_ConstraintInstance

Inherits from: UTVehicle_Raptor.MyStayUprightConstraintInstance_2

No new values.

MyStayUprightSetup_2[edit]

Class: Engine.RB_StayUprightSetup

Inherits from: UTVehicle_Raptor.MyStayUprightSetup_2

No new values.

RaptorEngineSound[edit]

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Vehicle_Raptor.SoundCues.A_Vehicle_Raptor_EngineLoop'

SimObject[edit]

Class: UTGame.UTVehicleSimChopper

Inherits from: UTVehicle_Raptor.SimObject

No new values.

SVehicleMesh[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicle_Raptor.SVehicleMesh

Property Value
AnimTreeTemplate AnimTree'VH_Raptor.Anims.AT_VH_Raptor'
MorphSets[0] MorphTargetSet'VH_Raptor.Mesh.SK_VH_Raptor_MorphTargets'
PhysicsAsset PhysicsAsset'VH_Raptor.Anims.SK_VH_Raptor_Physics'
SkeletalMesh SkeletalMesh'VH_Raptor.Mesh.SK_VH_Raptor'

Instance functions[edit]

GetPhysicalFireStartLoc[edit]

simulated function Object.Vector GetPhysicalFireStartLoc (UTWeapon ForWeapon)

Overrides: UTVehicle.GetPhysicalFireStartLoc


SetVehicleEffectParms[edit]

simulated function SetVehicleEffectParms (name TriggerName, ParticleSystemComponent PSC)

Overrides: UTVehicle.SetVehicleEffectParms

(Description copied from UTVehicle.SetVehicleEffectParms)
Whenever a vehicle effect is triggered, this function is called (after activation) to allow for the setting of any parameters associated with the effect.

Parameters:

  • TriggerName - The effect tag that describes the effect that was activated
  • PSC - The Particle System component associated with the effect