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UE3:UTVehicle_StealthBenderGold_Content (UT3)

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UT3 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Deployable >> UTStealthVehicle >> UTVehicle_StealthBender >> UTVehicle_StealthBenderGold_Content
Package: 
UT3Gold

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties[edit]

BurnOutTurret[edit]

Type: MaterialInterface

Array size: 2

MIs for the turret *

Default value, index 0: MaterialInstanceTimeVarying'VH_StealthBender.Materials.MITV_VH_Stealthbender_Red_BO'

Default value, index 1: MaterialInstanceTimeVarying'VH_StealthBender.Materials.MITV_VH_Stealthbender_Blue_BO'

Default values[edit]

See UTVehicle_StealthBenderGold_Content defaults.

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: UTVehicle_StealthBender.PostBeginPlay

Initialization

Other instance functions[edit]

DrawWeaponTile[edit]

function DrawWeaponTile (Canvas Canvas, Texture2D IconTexture, UTVWeap_NightshadeGun Gun, int WeaponIndex, float OffsetSizeX, float OffsetSizeY)

Overrides: UTStealthVehicle.DrawWeaponTile

Draws a single weapon selection tile in the HUD

Uses UT3G texture for new deployables

SetBurnOut[edit]

simulated function SetBurnOut ()

Overrides: UTVehicle.SetBurnOut