Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTVehicle_StealthBenderGold_Content (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 01:32, 16 August 2009 by Wormbo (Talk | contribs) (1 revision: UT3 Titan Pack classes)
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Deployable >> UTStealthVehicle >> UTVehicle_StealthBender >> UTVehicle_StealthBenderGold_Content |
- Package:
- UT3Gold
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
BurnOutTurret[edit]
Type: MaterialInterface
Array size: 2
MIs for the turret *
Default value, index 0: MaterialInstanceTimeVarying'VH_StealthBender.Materials.MITV_VH_Stealthbender_Red_BO'
Default value, index 1: MaterialInstanceTimeVarying'VH_StealthBender.Materials.MITV_VH_Stealthbender_Blue_BO'
Default values[edit]
See UTVehicle_StealthBenderGold_Content defaults.
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: UTVehicle_StealthBender.PostBeginPlay
Initialization
Other instance functions[edit]
DrawWeaponTile[edit]
function DrawWeaponTile (Canvas Canvas, Texture2D IconTexture, UTVWeap_NightshadeGun Gun, int WeaponIndex, float OffsetSizeX, float OffsetSizeY)
Overrides: UTStealthVehicle.DrawWeaponTile
Draws a single weapon selection tile in the HUD
Uses UT3G texture for new deployables
SetBurnOut[edit]
simulated function SetBurnOut ()
Overrides: UTVehicle.SetBurnOut