Gah - a solution with more questions. – EntropicLqd
UE3:UTVehicle_StealthBender (UT3)
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Deployable >> UTStealthVehicle >> UTVehicle_StealthBender |
Contents
- Package:
- UTGame
- Direct subclasses:
- UTVehicle_StealthBender_Content, UTVehicle_StealthBenderGold_Content
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
SecondaryTeamSkins[edit]
Type: MaterialInterface
Array size: 2
One material for each team on the 'tail' section of the stealthbender
Default values[edit]
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTStealthVehicle.CollisionCylinder
No new values.
LFWheel[edit]
Class: UTGame.UTVehicleHellbenderWheel
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
BoneName | 'Lt_Front_Tire' | ||||||||
BoneOffset |
|
||||||||
HandbrakeLatSlipFactor | 0.8 | ||||||||
HandbrakeLongSlipFactor | 0.8 | ||||||||
LatSlipFactor | 2.0 | ||||||||
SkelControlName | 'Lt_Front_Control' | ||||||||
SteerFactor | 1.0 |
LRWheel[edit]
Class: UTGame.UTVehicleHellbenderWheel
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
BoneName | 'Lt_Rear_Tire' | ||||||||
BoneOffset |
|
||||||||
LatSlipFactor | 2.0 | ||||||||
SkelControlName | 'Lt_Rear_Control' |
MyLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTStealthVehicle.MyLightEnvironment
No new values.
MyStayUprightConstraintInstance_7[edit]
Class: Engine.RB_ConstraintInstance
No new values.
MyStayUprightSetup_7[edit]
Class: Engine.RB_StayUprightSetup
No new values.
RFWheel[edit]
Class: UTGame.UTVehicleHellbenderWheel
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
BoneName | 'Rt_Front_Tire' | ||||||||
BoneOffset |
|
||||||||
HandbrakeLatSlipFactor | 0.8 | ||||||||
HandbrakeLongSlipFactor | 0.8 | ||||||||
LatSlipFactor | 2.0 | ||||||||
SkelControlName | 'RT_Front_Control' | ||||||||
SteerFactor | 1.0 |
RRWheel[edit]
Class: UTGame.UTVehicleHellbenderWheel
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
BoneName | 'Rt_Rear_Tire' | ||||||||
BoneOffset |
|
||||||||
LatSlipFactor | 2.0 | ||||||||
SkelControlName | 'Rt_Rear_Control' |
SimObject[edit]
Class: UTGame.UTVehicleSimHellbender
No new values.
SVehicleMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTStealthVehicle.SVehicleMesh
No new values.
Functions[edit]
Events[edit]
PostBeginPlay[edit]
Overrides: UTStealthVehicle.PostBeginPlay
Initialization
Other instance functions[edit]
CreateDamageMaterialInstance[edit]
Overrides: UTVehicle.CreateDamageMaterialInstance
GetWeaponAim[edit]
Overrides: UTVehicle.GetWeaponAim
This function returns the aim for the weapon overloaded here to take into account the stealthbender turret is not near the camera
SetInputs[edit]
Overrides: UTVehicle.SetInputs
Override set inputs so get direct information when deployed.
TeamChanged[edit]
Overrides: UTStealthVehicle.TeamChanged
This function is called when the team has changed. Use it to setup team specific overlays/etc
NOTE: the UTVehicle_Scavenger is doing all kinds of crazy special case stuff and does NOT call super. Make certain that you check UTVehicle_Scavenger.TeamChanged() when making changes here.
ToggleCloak[edit]
Overrides: UTStealthVehicle.ToggleCloak
function cloaks or decloaks the vehicle.