Cogito, ergo sum

UE3:UTVehicle_StealthBender_Content (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTVehicle_Deployable >> UTStealthVehicle >> UTVehicle_StealthBender >> UTVehicle_StealthBender_Content
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

BurnOutTurret[edit]

Type: MaterialInterface

Array size: 2

MIs for the turret *

Default values[edit]

Property Value
StayUprightConstraintInstance RB_ConstraintInstance'UTGameContent.Default__UTVehicle_StealthBender_Content:MyStayUprightConstraintInstance_7'
StayUprightConstraintSetup RB_StayUprightSetup'UTGameContent.Default__UTVehicle_StealthBender_Content:MyStayUprightSetup_7'

Subobjects[edit]

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTVehicle_StealthBender.CollisionCylinder

No new values.

LFWheel[edit]

Class: UTGame.UTVehicleHellbenderWheel

Inherits from: UTVehicle_StealthBender.LFWheel

No new values.

LRWheel[edit]

Class: UTGame.UTVehicleHellbenderWheel

Inherits from: UTVehicle_StealthBender.LRWheel

No new values.

MyLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTVehicle_StealthBender.MyLightEnvironment

No new values.

MyStayUprightConstraintInstance_7[edit]

Class: Engine.RB_ConstraintInstance

Inherits from: UTVehicle_StealthBender.MyStayUprightConstraintInstance_7

No new values.

MyStayUprightSetup_7[edit]

Class: Engine.RB_StayUprightSetup

Inherits from: UTVehicle_StealthBender.MyStayUprightSetup_7

No new values.

RFWheel[edit]

Class: UTGame.UTVehicleHellbenderWheel

Inherits from: UTVehicle_StealthBender.RFWheel

No new values.

RRWheel[edit]

Class: UTGame.UTVehicleHellbenderWheel

Inherits from: UTVehicle_StealthBender.RRWheel

No new values.

SimObject[edit]

Class: UTGame.UTVehicleSimHellbender

Inherits from: UTVehicle_StealthBender.SimObject

No new values.

SVehicleMesh[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicle_StealthBender.SVehicleMesh

No new values.

Instance functions[edit]

SetBurnOut[edit]

simulated function SetBurnOut ()

Overrides: UTVehicle.SetBurnOut